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AngularityDev

@AngularityDev

Chunks and blocks soon...


I think i will implement one approach and let practicality make it's decision. Hopefully i will choose a pretty good one at first try.


New thoughts(ideas) about the separation of graphics and gameplay logic are invading my mind. :-)


Something might happen these days. Texture atlas implementation (test) with ogre3d. Still many things need to be tested and tried out. :-)


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