BroadsideDev's profile picture. A Player vs Player pirate game focused on Naval and TDM like gameplay. Labored with love and passion! Contact us with any questions at: BroadsideDev@hotmail.com

Broadside

@BroadsideDev

A Player vs Player pirate game focused on Naval and TDM like gameplay. Labored with love and passion! Contact us with any questions at: [email protected]

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Our first Dev Log: This week, we focused on importing our initial ideas into the level, solving issues, and optimizing. Check out the progress video.😉 We’ll be sharing multiple dev logs each week/month and have a Live Q&A session coming soon. Stay tuned! #gamedev


Yes, we're still alive and still developing the game! Here’s a quick video update to show you what we’ve been working on behind the scenes. As well as a brief explanation of the game's vision. We thank you for your patience and support! youtu.be/-l6UzUT7ZOA?si…

BroadsideDev's tweet card. BROADSIDE Pirate Game Development Sneak Peek video!

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BROADSIDE Pirate Game Development Sneak Peek video!


Galleon Rubber Duckies. 😂 We'll be posting less for now as we focus on advancing the game's development. Once we have more to show, such as animations and early gameplay footage, we'll be excited to share updates. Thanks for your understanding and ongoing support!


Our galleon layout has been approved, and our carpenters are hard at work bringing it to life! Let’s hope those pesky pirates don’t get their hands on it this time! For now, let’s keep our ship under wraps...

BroadsideDev's tweet image. Our galleon layout has been approved, and our carpenters are hard at work bringing it to life!

Let’s hope those pesky pirates don’t get their hands on it this time!

For now, let’s keep our ship under wraps...

"The bell is a critical component of gameplay in Broadside. The only way to successfully thwart it is to defend with your sword and repeatedly interact with it until it leaves you alone." - Unknown Broadside Dev - September 2024.

BroadsideDev's tweet image. "The bell is a critical component of gameplay in Broadside.
The only way to successfully thwart it is to defend with your sword and repeatedly interact with it until it leaves you alone."
- Unknown Broadside Dev - September 2024.
BroadsideDev's tweet image. "The bell is a critical component of gameplay in Broadside.
The only way to successfully thwart it is to defend with your sword and repeatedly interact with it until it leaves you alone."
- Unknown Broadside Dev - September 2024.

The Weapon Rack: Designed by our prop artist @Indi_SoT Placed on all ships and the Fort Island for quick weapon swaps. No menus when switching guns! Skins can be pre-selected via the Paint Box. We also welcome our new team members in helping bring our game one step closer!

BroadsideDev's tweet image. The Weapon Rack:
Designed by our prop artist @Indi_SoT 
Placed on all ships and the Fort Island for quick weapon swaps. 
No menus when switching guns!
Skins can be pre-selected via the Paint Box.
We also welcome our new team members  in helping bring our game one step closer!
BroadsideDev's tweet image. The Weapon Rack:
Designed by our prop artist @Indi_SoT 
Placed on all ships and the Fort Island for quick weapon swaps. 
No menus when switching guns!
Skins can be pre-selected via the Paint Box.
We also welcome our new team members  in helping bring our game one step closer!

Every detail counts and takes time to integrate. Previously, grabbing the cannon caused an abrupt "snap" to the Cannon Camera view. A smoother camera transition creates a more immersive experience. This attention to detail enhances overall fluid gameplay.


Broadside will showcase 5 base weapons, each with its default skin. Our next challenge is implementing gun animations. As a small dev/art team juggling multiple tasks, we're working hard to keep the game on track. Galleon showcase is coming up soon. Thanks for your patience!

BroadsideDev's tweet image. Broadside will showcase 5 base weapons, each with its default skin. Our next challenge is implementing gun animations. As a small dev/art team juggling multiple tasks, we're working hard to keep the game on track. 
Galleon showcase is coming up soon.
Thanks for your patience!
BroadsideDev's tweet image. Broadside will showcase 5 base weapons, each with its default skin. Our next challenge is implementing gun animations. As a small dev/art team juggling multiple tasks, we're working hard to keep the game on track. 
Galleon showcase is coming up soon.
Thanks for your patience!
BroadsideDev's tweet image. Broadside will showcase 5 base weapons, each with its default skin. Our next challenge is implementing gun animations. As a small dev/art team juggling multiple tasks, we're working hard to keep the game on track. 
Galleon showcase is coming up soon.
Thanks for your patience!
BroadsideDev's tweet image. Broadside will showcase 5 base weapons, each with its default skin. Our next challenge is implementing gun animations. As a small dev/art team juggling multiple tasks, we're working hard to keep the game on track. 
Galleon showcase is coming up soon.
Thanks for your patience!

Explore the Potential of Pirate Profile Cards: Showcase your achievements and give your profile a unique shine with personalized customization options! Here are some concept designs illustrating what these cards could look like.

BroadsideDev's tweet image. Explore the Potential of Pirate Profile Cards:

Showcase your achievements and give your profile a unique shine with personalized customization options! 
Here are some concept designs illustrating what these cards could look like.
BroadsideDev's tweet image. Explore the Potential of Pirate Profile Cards:

Showcase your achievements and give your profile a unique shine with personalized customization options! 
Here are some concept designs illustrating what these cards could look like.
BroadsideDev's tweet image. Explore the Potential of Pirate Profile Cards:

Showcase your achievements and give your profile a unique shine with personalized customization options! 
Here are some concept designs illustrating what these cards could look like.

The Nock Gun, game variant. This game ready model was created and textured in under 12 hours, with a poly count of under 16k tris. For Broadside, our approach to weapon design is to maintain a limited selection (5-6) ensuring each weapon has its own unique features and identity.

BroadsideDev's tweet image. The Nock Gun, game variant.
This game ready model was created and textured in under 12 hours, with a poly count of under 16k tris.

For Broadside, our approach to weapon design is to maintain a limited selection (5-6) ensuring each weapon has its own unique features and identity.
BroadsideDev's tweet image. The Nock Gun, game variant.
This game ready model was created and textured in under 12 hours, with a poly count of under 16k tris.

For Broadside, our approach to weapon design is to maintain a limited selection (5-6) ensuring each weapon has its own unique features and identity.
BroadsideDev's tweet image. The Nock Gun, game variant.
This game ready model was created and textured in under 12 hours, with a poly count of under 16k tris.

For Broadside, our approach to weapon design is to maintain a limited selection (5-6) ensuring each weapon has its own unique features and identity.

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