CRI_Middleware's profile picture. CRI makes CRIWARE: interactive audio and video solutions that unleash creativity and boost productivity.

CRI Middleware

@CRI_Middleware

CRI makes CRIWARE: interactive audio and video solutions that unleash creativity and boost productivity.

Our team will be attending MIGS 25 in Montreal! Get in touch if you want to learn more about CRIWARE, our middleware solutions for audio, video, and lip sync! We are looking forward to meeting you! #MIGS25 #CRIWARE #gamedev #gameaudio #middleware

CRI_Middleware's tweet image. Our team will be attending MIGS 25 in Montreal!

Get in touch if you want to learn more about CRIWARE, our middleware solutions for audio, video, and lip sync!

We are looking forward to meeting you!

#MIGS25 #CRIWARE #gamedev #gameaudio #middleware

Our team will attend GameSoundCon later this month. Get in touch if you want to talk about audio and video middleware for your game! blog.criware.com/index.php/2025… #gameaudio #gamedev #criware

CRI_Middleware's tweet image. Our team will attend GameSoundCon later this month. Get in touch if you want to talk about audio and video middleware for your game!

blog.criware.com/index.php/2025…

#gameaudio #gamedev #criware

If you are new to ADX or just need a quick refresher, this glossary is for you! It covers the key terms and fundamental concepts you will encounter when authoring interactive sounds in AtomCraft. 1st part: blog.criware.com/index.php/2025… #gamedev #indiedev #criware #adx #gameaudio

CRI_Middleware's tweet image. If you are new to ADX or just need a quick refresher, this glossary is for you! It covers the key terms and fundamental concepts you will encounter when authoring interactive sounds in AtomCraft.

1st part:
blog.criware.com/index.php/2025…

#gamedev #indiedev #criware #adx #gameaudio

🕹🎶We have published the 2nd part of our tutorial on implementing transition phrases between main music tracks (e.g., when loading a level), using ADX and UE5. blog.criware.com/index.php/2025… #gameaudio #gamedev #ue5 #criware

CRI_Middleware's tweet image. 🕹🎶We have published the 2nd part of our tutorial on implementing transition phrases between main music tracks (e.g., when loading a level), using ADX and UE5.

blog.criware.com/index.php/2025…

#gameaudio #gamedev #ue5 #criware

New tutorial about creating smooth musical transitions between two game areas.🎶➡🎵 In the first post, we set up the BeatSync feature in ADX. blog.criware.com/index.php/2025… #gameaudio #gamedev #ue5 #gamemusic #criware

CRI_Middleware's tweet image. New tutorial about creating smooth musical transitions between two game areas.🎶➡🎵

In the first post, we set up the BeatSync feature in ADX.
blog.criware.com/index.php/2025…

#gameaudio #gamedev #ue5 #gamemusic #criware

Tokyo Game Show has started! We are looking forward to meeting you on booth 09-W73!

Join us at Tokyo Game Show during the business days to discover our latest game technologies! Exhibition Hall 9, Business Solutions Corner, booth 09-W73 blog.criware.com/index.php/2025… #gamedev #indiedev #tgs2025

CRI_Middleware's tweet image. Join us at Tokyo Game Show during the business days to discover our latest game technologies!
Exhibition Hall 9, Business Solutions Corner, booth 09-W73
blog.criware.com/index.php/2025…
#gamedev #indiedev #tgs2025


We posted the second part of our tutorial about adaptive music using Action Tracks and Game Variables in ADX. This time, we examine the implementation on the UE5 side with a Blueprint. blog.criware.com/index.php/2025… #gameaudio #gamedev #ue5 #criware

CRI_Middleware's tweet image. We posted the second part of our tutorial about adaptive music using Action Tracks and Game Variables in ADX. This time, we examine the implementation on the UE5 side with a Blueprint.

blog.criware.com/index.php/2025…

#gameaudio #gamedev #ue5 #criware

New 2-part tutorial: we explore how to play additional musical parts in sync with background music, based on the game context. We use ADX and a Blueprint in UE5. Here is the 1st part: blog.criware.com/index.php/2025… #gameaudio #gamedev #ue5 #criware

CRI_Middleware's tweet image. New 2-part tutorial: we explore how to play additional musical parts in sync with background music, based on the game context. We use ADX and a Blueprint in UE5.

Here is the 1st part:
blog.criware.com/index.php/2025…

#gameaudio #gamedev #ue5 #criware

Join us at Tokyo Game Show during the business days to discover our latest game technologies! Exhibition Hall 9, Business Solutions Corner, booth 09-W73 blog.criware.com/index.php/2025… #gamedev #indiedev #tgs2025

CRI_Middleware's tweet image. Join us at Tokyo Game Show during the business days to discover our latest game technologies!
Exhibition Hall 9, Business Solutions Corner, booth 09-W73
blog.criware.com/index.php/2025…
#gamedev #indiedev #tgs2025

Our team will be attending XDS (eXternal Development Summit) in Vancouver this week! Get in touch if you would like to learn how CRIWARE can help you build amazing games! #xds #xds2025 #gamedev #middleware

CRI_Middleware's tweet image. Our team will be attending XDS (eXternal Development Summit) in Vancouver this week!

Get in touch if you would like to learn how CRIWARE can help you build amazing games!

#xds #xds2025 #gamedev #middleware

Our team is at Gamescom! Reach out if you want to meet and learn about our middleware for your game! #criware #gamedev #Gamescom25

CRI_Middleware's tweet image. Our team is at Gamescom! Reach out if you want to meet and learn about our middleware for your game! 

#criware #gamedev #Gamescom25

The second part of our tutorial on implementing charging weapon sounds has been published. We import the data authored in AtomCraft into Unreal Engine and implement it using Blueprints: blog.criware.com/index.php/2025… #ue5 #unrealengine #indiedev #gamedev #criware

CRI_Middleware's tweet image. The second part of our tutorial on implementing charging weapon sounds has been published. 

We import the data authored in AtomCraft into Unreal Engine and implement it using Blueprints:
blog.criware.com/index.php/2025…

#ue5 #unrealengine #indiedev #gamedev #criware

A new tutorial for ADX and UE5 is out! Learn how to implement charging weapon sound effects! In this first post, we focus on authoring the ADX sound data. blog.criware.com/index.php/2025… #ue5 #unrealengine #gameaudio #soundeffects #criware

CRI_Middleware's tweet image. A new tutorial for ADX and UE5 is out!
Learn how to implement charging weapon sound effects!
In this first post, we focus on authoring the ADX sound data.
blog.criware.com/index.php/2025…
#ue5 #unrealengine #gameaudio #soundeffects #criware

In our new 2-part tutorial, we apply distance-based effects on character voices, using Unreal Engine 5 and ADX for UE. Check out the first part now! blog.criware.com/index.php/2025… #indiedev #gamedev #gameaudio #criware

CRI_Middleware's tweet image. In our new 2-part tutorial, we apply distance-based effects on character voices, using Unreal Engine 5 and ADX for UE.
Check out the first part now!
blog.criware.com/index.php/2025…
#indiedev #gamedev #gameaudio #criware

This week, we will be at ChinaJoy 2025, China's largest gaming event, held at the Shanghai New International Expo Centre. Join us on booth W4-IG115 in the Indie Game Area to discover the latest version of our middleware! en.chinajoy.net/#/englishPage/… #chinajoy2025 #indiedev #criware

CRI_Middleware's tweet image. This week, we will be at ChinaJoy 2025, China's largest gaming event, held at the Shanghai New International Expo Centre. Join us on booth W4-IG115  in the Indie Game Area to discover the latest version of our middleware!
en.chinajoy.net/#/englishPage/…
#chinajoy2025 #indiedev #criware

We are at BitSummit! Come to see us on booth BZ-13! #indiedev #bitsummit2025

From July 18th to 20th, join us for the 13th edition of BitSummit, the biggest Japanese event for indie game developers, in Kyoto.⛩🕹 Learn more here: blog.criware.com/index.php/2025… #indiedev #indiegame #CRIWARE #BitSummit

CRI_Middleware's tweet image. From July 18th to 20th, join us for the 13th edition of BitSummit, the biggest Japanese event for indie game developers, in Kyoto.⛩🕹

Learn more here:
blog.criware.com/index.php/2025…

#indiedev #indiegame #CRIWARE #BitSummit


Next week, we will be exhibiting at CEDEC 2025, Japan's largest game developers' conference. 🕹 Join us to learn more about the latest innovations in our game middleware, both on the exhibition floor and in our sessions. blog.criware.com/index.php/2025… #indiedev #gamedev #cedec2025

CRI_Middleware's tweet image. Next week, we will be exhibiting at CEDEC 2025, Japan's largest game developers' conference. 🕹

Join us to learn more about the latest innovations in our game middleware, both on the exhibition floor and in our sessions.

blog.criware.com/index.php/2025…

#indiedev #gamedev #cedec2025

From July 18th to 20th, join us for the 13th edition of BitSummit, the biggest Japanese event for indie game developers, in Kyoto.⛩🕹 Learn more here: blog.criware.com/index.php/2025… #indiedev #indiegame #CRIWARE #BitSummit

CRI_Middleware's tweet image. From July 18th to 20th, join us for the 13th edition of BitSummit, the biggest Japanese event for indie game developers, in Kyoto.⛩🕹

Learn more here:
blog.criware.com/index.php/2025…

#indiedev #indiegame #CRIWARE #BitSummit

We have posted the second part of our tutorial on synchronizing Unity scenes with sounds played back by CRIWARE’s ADX. blog.criware.com/index.php/2025… #indiedev #ADX #CRIWARE #unity3d #gameaudio

CRI_Middleware's tweet image. We have posted the second part of our tutorial on synchronizing Unity scenes with sounds played back by CRIWARE’s ADX.

blog.criware.com/index.php/2025…

#indiedev #ADX #CRIWARE #unity3d #gameaudio

In this new tutorial, we learn how to synchronize elements of your Unity scene (objects, camera, subtitles…) with the audio being played by ADX. 🕺🚪🔊 Part 1: blog.criware.com/index.php/2025… #indiedev #ADX #CRIWARE #unity3d #gameaudio


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