
Sarah | @BounderGames
@CodingDino
Just a roly-poly #IndieDev dinosaur, part of @BounderGames working on #StardustSurvivors. I also teach people things @FifeCollege. She/They.
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My team @BounderGames just launched our @Patreon campaign - anyone willing to give us a cheeky wee retweet earns a massive pile of Bounder thanks... which unfortunately are not legal tender in any country, but do produce warm fuzzy feelings <3 #indiedevhour #indiedev #patreon
Are you a benevolent machine spirit? If so, now YOU can aid the characters of #ArmouredEngines through the arcane ritual of @Patreon! A cargo of awesome rewards awaits those willing to part with a bit of gold. You in? patreon.com/boundergames #indiedevhour #indiedev
Found a great quick reference video for writing custom inspectors in Unity: youtube.com/watch?v=J_Q6Bp… #gamedev #indiedev
youtube.com
YouTube
Unity Custom Inspectors in 100 seconds
We've released an updated demo build of Stardust Survivors, our reverse bullet hell game starring magical girls in space! Check out the free demo here: boundergames.itch.io/stardust-survi… #gamedev #indiedev

Isn't this Crystal Star Cache just the most tasty looking thing and you just desperately want to pick it up? I HOPE SO IT TOOK AGES TO MAKE! (new Stardust Survivors item!) #gamedev #indiedev
Introducing Counter Eclipse, the second evolution of the Crescent Blade weapon in Stardust Survivors! This one is a big change - instead of regular sword swipes, it performs tons of slashes every full moon! #indiedev #gamedev
First Stardust Survivors ability evolution - Crescent Edge! It's Crescent Blade, but better, perfect if you liked the ability you had and just want it to be EVEN COOLER. Better models and FX forthcoming, but functionality is there! #gamedev #indiedev
Collect a Crystal Star Cache, evolve your abilities! Placeholder UI has now been added for ability evolution in Stardust Survivors. Icons, descriptions, and other UI elements all very temporary, but the functionality is there! #gamedev #indiedev
New Stardust Survivors feature - weapon evolutions! This placeholder one currently just evolves into the same weapon, but yellow - but this will be more impactful once we get the real weapons in! Sneaky behind the scenes look at our debug menu too ;) #gamedev #indiedev
One of my students just referred to @KenneyNL and @kmacleod as the "Free Source Dads" of the games industry and I love that.
Getting fmod implemented for Stardust Survivors. Really cool to finally use a proper audio tool instead of rolling my own. #gamedev #indiedev

Knockback added to Stardust Survivors! Turned way up for visibility. Also made it so knocked-back enemies push through other enemies with a high priority. #gamedev #indiedev
Not game dev, but still cool - went axe throwing and archery-ing yesterday with some work mates!




Bug fixing today for Stardust Survivors. Turns out our Shooting Stars ability was super broken! The level 5 version now properly has a large star with double damage, size, and pierce, as well as a nice spread firing pattern! #indiedev #gamedev

Stardust Survivors - proud winner of the Playapalooza magical girl choice award XD #indiedev #gamedev





We made a wee demo for Stardust Survivors in advance of the Playapalooza play party on Friday - check it out if you have some spare time! boundergames.itch.io/stardust-survi… #gamedev #indiedev


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