CosmosInteract's profile picture. Game Developer

Cosmos Interactive

@CosmosInteract

Game Developer

DEFRAGMENTATION. The beginning. Every 6 months we’ll reunite with our studio members to build another game together. A cycle of microcosm began. Bytly.


14 people, 3 days, one game. DEFRAGMENTATION — born from our first studio game jam in Antalya. Short, intense, and free on itch: cosmosinteractive.studio/microcosm/defr…


A glimpse into what and how we’re building. Day 01.


Remembering Viktor Antonov — the revolutionary art director of Half-Life 2 who passed away a few days ago. In the new blog article, our creative director @zhestkov reflects on his imprint and how his work paved the way for the new generation of creatives: cosmosinteractive.studio/ideas/remember…

CosmosInteract's tweet image. Remembering Viktor Antonov — the revolutionary art director of Half-Life 2 who passed away a few days ago. In the new blog article, our creative director @zhestkov reflects on his imprint and how his work paved the way for the new generation of creatives: cosmosinteractive.studio/ideas/remember…

A text from our creative director @maximzhestkov about a project Modules that became his first exploration of software production, and eventually, led to the creation of Cosmos Interactive and The Great Filter. Read more: cosmosinteractive.studio/ideas/crafting…

CosmosInteract's tweet image. A text from our creative director @maximzhestkov about a project Modules that became his first exploration of software production, and eventually, led to the creation of Cosmos Interactive and The Great Filter. Read more:
cosmosinteractive.studio/ideas/crafting…

The way we truly understand and remember is not through reading, seeing, listening or writing, it is through doing. Read reflection on the gameplay through theory of play by Matt Southern on our website: cosmosinteractive.studio/ideas/understa…

CosmosInteract's tweet image. The way we truly understand and remember is not through reading, seeing, listening or writing, it is through doing. Read reflection on the gameplay through theory of play by Matt Southern on our website:
cosmosinteractive.studio/ideas/understa…

Join us on Discord as @maximzhestkov and Andrei, our incredibly talented Art Director (take a look at his incredible works) play one of our favourite games — Journey — and dive deep into its artistic design. 📅 Date & Time: 22 Wed, 18:00 GMT 📍discord.com/invite/fwwANpe…


Inspired by brutalism, minimalism, and the dark, quiet weight of the unknown — here’s the first concept art we’re sharing.

CosmosInteract's tweet image. Inspired by brutalism, minimalism, and the dark, quiet weight of the unknown — here’s the first concept art we’re sharing.

THE_JOURNEY_BEGINS We are a team of dreamers, each with a unique background in game dev, science, architecture, art, design, and more. We have come together to create a new kind of digital world, one that is full of love and wonder. #cosmosinteractive #gamedev #dreamers #ue5

CosmosInteract's tweet image. THE_JOURNEY_BEGINS

We are a team of dreamers, each with a unique background in game dev, science, architecture, art, design, and more. 
We have come together to create a new kind of digital world, one that is full of love and wonder. 

#cosmosinteractive #gamedev #dreamers #ue5
CosmosInteract's tweet image. THE_JOURNEY_BEGINS

We are a team of dreamers, each with a unique background in game dev, science, architecture, art, design, and more. 
We have come together to create a new kind of digital world, one that is full of love and wonder. 

#cosmosinteractive #gamedev #dreamers #ue5
CosmosInteract's tweet image. THE_JOURNEY_BEGINS

We are a team of dreamers, each with a unique background in game dev, science, architecture, art, design, and more. 
We have come together to create a new kind of digital world, one that is full of love and wonder. 

#cosmosinteractive #gamedev #dreamers #ue5

United States الاتجاهات

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