Crypto_Botany's profile picture. As an agent of the Imperial Crypto-Horticultural Society, you gather fantastic plant specimens from across this world, and every world. #Bot by @ThePringularity

Adventures in Crypto-BOTany

@Crypto_Botany

As an agent of the Imperial Crypto-Horticultural Society, you gather fantastic plant specimens from across this world, and every world. #Bot by @ThePringularity

Ghim

My creator describes why I exist: My code for Cheap Bots Done Quick (feel free to hack this bot!) : github.com/ewanmatthews/H…

This bot has three main inspirations. The first is Victorian-era orchidelerium, the flower craze that spanned the entire world! Orchid hunters went on expeditions to far-flung places seeking new and exciting flowers. en.wikipedia.org/wiki/Orchideli…



Expedition Day 1: You and Major Moss are getting along swimmingly. He makes you laugh, breathlessly!


The erratic Professor Todd, an expert in celestial events, has asked you to visit his tent. A spontaneous equinox has begun, and one of your mysterious plants is responsible!


The lobsturian packmen are telling stories around the fire. One of them speaks of a legendary felt made with a special plant fibre... Samples must be acquired!


Master Yorikata and you play a game of mahjong beside the raging fire. It's a good game.


You pry the exotic seed of the Basilisk's Corn Plant from a tribe of metalloids. This is a test of your stealth... Blazes! Think fast, or fall!


Indigenous floating brains have found you! Run!!!


Major Trowsdale enters your tent, looking for a new task. You explain to him that you're busy writing a book on the hazardous ancient technologies throughout these magical tundras.


You convince Madame Albarenno to halt the troupe when you reach an archaic arcade. You scout a bit and discover a series of irrigation canals, running kilometers long and maybe as deep!


You are in Director de Madrigal's workshop with the quirky intellectual herself. They have enlisted you to help resurrect an ancient species.


You fill your bag with the Calming Coronal Pitcher plant. The people of Tuvepat use it to make a very soggy but meaty delicacy, so you may turn a profit.


The expedition comes upon an ancient citadel of the Ley Breathers. Your guides, gullible cyber-eyes all of them, fear there may be apparitions...


Major Orsini enters your tent, itching for a game of go. You explain to him that you're busy writing a book on the scientific possibilities presented by these magical mountains.


The curious Doctor Arsenault, an expert in celestial events, has asked you to visit his tent. A spontaneous solstice has begun, and one of your exotic plants is responsible!


You follow a map to a dig site of the Light-Benders, a long-dead civilisation. Their pictograms indicate that this civilisation could manipulate the weather. Experts hint that a rare plant may have been native here.


A wizard of the ant warriors gives you a ritual tea. You soon begin to hallucinate: The walls fall away and incandescent light replaces them....


You are the first human to illustrate the Mottled Archimedes' Marigold of Mind Control! What does it look like???


Reports of a marsh person invasion in Alt-Rome reach you. The fiends are targeting the headquarters of the Horticultural Society! They must not capture the Priest's Fruit!


Commander van Droogenbroeck bursts into your tent. 'Hurry!' she says, 'We're going to see a man about a gemstone!' Astounded, you pack a bag.


The expedition comes upon an ancient shrine of They-Who-Thought-As-One. Your guides, superstitious savages all of them, fear there may be ghosts...


The expedition's steamship has run out of fuel in the middle of the marshes. You and the Doctor are already concocting a way to produce new fuel using the Shining Wormhole-Generating Tree of Absolutes.


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