CyG_Unity3D's profile picture. ... everything we know and learn about the Unity(R) game engine while we use it ...

CyG_Unity3D

@CyG_Unity3D

... everything we know and learn about the Unity(R) game engine while we use it ...

Pinned

… after upgrading to Windows 10 you might run into license problems (Personal) … delete the file C:\ProgramData\Unity Unity_v5.x.ulf RESTART


C# code to switch between 2 cameras using GetComponent<Camera>().enabled CyG-data.info//code/Unity/


CyG_Unity3D reposted

uploaded standalone version for Windows RaceTrack Level 2 with in-game editor #madewithunity drive.google.com/open?id=0B1V0i…

CyG_GameStudio's tweet image. uploaded standalone version for Windows
RaceTrack Level 2 with in-game editor #madewithunity
drive.google.com/open?id=0B1V0i…

on Open old tracks can get new Material (original black turned MudBase (free at substance share @Allegorithmic)

CyG_Unity3D's tweet image. on Open old tracks can get new Material (original black turned MudBase (free at substance share @Allegorithmic)

added #chronometer to get some basic race statistics, next is speed, off-tracks and more …

CyG_Unity3D's tweet image. added #chronometer to get some basic race statistics, next is speed, off-tracks and more …

added basic RaceTrack Markings (red for now) to in-game editor

CyG_Unity3D's tweet image. added basic RaceTrack Markings (red for now) to in-game editor

basic Save / Open now works for track elements … storing #Vector3 in text file for easy reading and manipulation

CyG_Unity3D's tweet image. basic Save / Open now works for track elements … storing #Vector3 in text file for easy reading and manipulation

saving 'decoration' and RaceTrack independently to start with the same track but fresh env. Application.persistentDataPath + "/track.txt"


is it wise to use System.IO.File.WriteAllLines in C# ? guess it will only work on windows ?!


WIP #madewithunity RaceTrack Level 2 has Save and Open to keep / share / sell your in-game creations ...

CyG_Unity3D's tweet image. WIP #madewithunity RaceTrack Level 2 has Save and Open to keep / share / sell your in-game creations ...

uploaded zip with windows standalone exe drive.google.com/file/d/0B1V0it…

RaceTrack Level 1 standalone now working, added basic materials, uploading soon

CyG_Unity3D's tweet image. RaceTrack Level 1 standalone now working, added basic materials, uploading soon


RaceTrack Level 1 standalone now working, added basic materials, uploading soon

CyG_Unity3D's tweet image. RaceTrack Level 1 standalone now working, added basic materials, uploading soon

#SundayMorningScreenshot #SMS trees now taller and a car (free from asset store) added - next step : drive the car

CyG_Unity3D's tweet image. #SundayMorningScreenshot #SMS trees now taller and a car (free from asset store) added - next step : drive the car

'space' for new track , 't' for new tree zone element … arrows to move last element (uploading level 1 tomorrow)

CyG_Unity3D's tweet image. &apos;space&apos; for new track , &apos;t&apos; for new tree zone element …  arrows to move last element (uploading level 1 tomorrow)

very early (pre-alpha) CyG GameStudio #inGame editor for @unity3d

CyG_Unity3D's tweet image. very early (pre-alpha) CyG GameStudio #inGame editor for @unity3d

#WIP volumetric wood based on tree rings and wood industry knowledge

CyG_Unity3D's tweet image. #WIP volumetric wood based on tree rings and wood industry knowledge

added fuzzy~, random-ness to 2nd section vertices to create more interesting looking meshes

CyG_Unity3D's tweet image. added fuzzy~, random-ness to 2nd section vertices to create more interesting looking meshes

download unitypackage with #PolyPrism Editor Extension to create procedural 3D gameobjects bit.ly/1JQBNq2

CyG_Unity3D's tweet image. download unitypackage with #PolyPrism Editor Extension to create procedural 3D gameobjects bit.ly/1JQBNq2

CyG_Unity3D reposted

procedural #PolyPrism Unity editor extension for low poly trees and more

CyG_GameStudio's tweet image. procedural #PolyPrism Unity editor extension for low poly trees and more

using #PolyPrism with up to 3 sections (each 12 vertices) a lot of #GameObjects can easily be created procedurally

CyG_Unity3D's tweet image. using #PolyPrism with up to 3 sections (each 12 vertices) a lot of #GameObjects can easily be created procedurally

#WIP PolyPrism up to 3 segments with 12 vertices .…fully interactive EditorExtension

CyG_Unity3D's tweet image. #WIP PolyPrism up to 3 segments with 12 vertices .…fully interactive EditorExtension

United States Trends

Loading...

Something went wrong.


Something went wrong.