CyG_Unity3D
@CyG_Unity3D
... everything we know and learn about the Unity(R) game engine while we use it ...
… after upgrading to Windows 10 you might run into license problems (Personal) … delete the file C:\ProgramData\Unity Unity_v5.x.ulf RESTART
C# code to switch between 2 cameras using GetComponent<Camera>().enabled CyG-data.info//code/Unity/
uploaded standalone version for Windows RaceTrack Level 2 with in-game editor #madewithunity drive.google.com/open?id=0B1V0i…
on Open old tracks can get new Material (original black turned MudBase (free at substance share @Allegorithmic)
added #chronometer to get some basic race statistics, next is speed, off-tracks and more …
added basic RaceTrack Markings (red for now) to in-game editor
basic Save / Open now works for track elements … storing #Vector3 in text file for easy reading and manipulation
saving 'decoration' and RaceTrack independently to start with the same track but fresh env. Application.persistentDataPath + "/track.txt"
is it wise to use System.IO.File.WriteAllLines in C# ? guess it will only work on windows ?!
WIP #madewithunity RaceTrack Level 2 has Save and Open to keep / share / sell your in-game creations ...
uploaded zip with windows standalone exe drive.google.com/file/d/0B1V0it…
RaceTrack Level 1 standalone now working, added basic materials, uploading soon
RaceTrack Level 1 standalone now working, added basic materials, uploading soon
#SundayMorningScreenshot #SMS trees now taller and a car (free from asset store) added - next step : drive the car
'space' for new track , 't' for new tree zone element … arrows to move last element (uploading level 1 tomorrow)
added fuzzy~, random-ness to 2nd section vertices to create more interesting looking meshes
download unitypackage with #PolyPrism Editor Extension to create procedural 3D gameobjects bit.ly/1JQBNq2
using #PolyPrism with up to 3 sections (each 12 vertices) a lot of #GameObjects can easily be created procedurally
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