Developer_n0's profile picture. A fresh game developer creating new retro games and with high quality standards.

Gameplay of Eternal Memory 
https://youtu.be/4mMdMIhZIes

Developer negative 0

@Developer_n0

A fresh game developer creating new retro games and with high quality standards. Gameplay of Eternal Memory https://youtu.be/4mMdMIhZIes

#PortfolioDay Making gameboy games is my passion. And pushing pixel art to its limits is my aspiration

Developer_n0's tweet image. #PortfolioDay

Making gameboy games is my passion. And pushing pixel art to its limits is my aspiration
Developer_n0's tweet image. #PortfolioDay

Making gameboy games is my passion. And pushing pixel art to its limits is my aspiration
Developer_n0's tweet image. #PortfolioDay

Making gameboy games is my passion. And pushing pixel art to its limits is my aspiration
Developer_n0's tweet image. #PortfolioDay

Making gameboy games is my passion. And pushing pixel art to its limits is my aspiration

Been in beta testing for Eternal Memory.


Been working on finally implementing the tank into Eternal Memory. Ironically the memory wasn't a big issue. Moreso the level design was rather difficult and needed some readjustments. Regardless I think this is an awesome inclusion to the game that simply needed a cool tank


Developer negative 0 reposteó

IT’S HAPPENING!! After months of grinding, Wicked Plague is going PHYSICAL with @modretro! Snag your copy NOW → modretro.com/products/wicke… You can try the demo here 👇

LocusMotion's tweet image. IT’S HAPPENING!! After months of grinding, Wicked Plague is going PHYSICAL with @modretro! Snag your copy NOW → modretro.com/products/wicke…

You can try the demo here 👇
LocusMotion's tweet image. IT’S HAPPENING!! After months of grinding, Wicked Plague is going PHYSICAL with @modretro! Snag your copy NOW → modretro.com/products/wicke…

You can try the demo here 👇

Started working on the interiors of the final area. Wanted to pull all the stops here as to make it as intense as possible

Developer_n0's tweet image. Started working on the interiors of the final area. Wanted to pull all the stops here as to make it as intense as possible

Working on some of the final areas in my game. Let's just say its gonna "melt" your mind.

Developer_n0's tweet image. Working on some of the final areas in my game. Let's just say its gonna "melt" your mind.

Developer negative 0 reposteó

✨Fresh feline faces have just joined Shera’s Music Party—huge thanks to everyone who helped bring them to life! But … Linda’s Music Party needs 6 more stars!😸 🗨️Think your cat has what it takes? Show them off in the replies! #IndieDev #Gameboy #ゲームボーイ #Gbstudio


I'm pushing the streaming tech hard now as it's hundreds of tiles being swapped on the fly. So now I can have these huge water tanks and unique buildings all at once.


Working on some of the boss arenas now and this is one of them


Been working on creating basically some pseudo full motion video technology. And this is what I've built all running in gameboy studio.


Made a new boss theme all within a single day


It's finally time to show at least a couple of the bosses. And man each one of these bosses takes a week of work. So hopefully they can look good for something that's basically your opponent.


Been working on the pirate treasure room.


Been doing some work on Eternal Memory's dungeon designs. So while not much I did this prison cell for the game. Which despite the lack of hardware for lighting, transparency or layers. Got it to work on the GBC.


Been doing some technical work in the background of my game. So to show something interesting. I've designed a tank you can drive thats fits into the small 8kb or RAM. And yes this can work in tandem with the main character, partners and enemies all at 60 fps.


I was dissatisfied with the way my paper world looked. So I've given it a total overhaul to give it more of a cliff like appearance. And with a mix of color blending it feels much more rustic.

Developer_n0's tweet image. I was dissatisfied with the way my paper world looked. So I've given it a total overhaul to give it more of a cliff like appearance. And with a mix of color blending it feels much more rustic.

Developer negative 0 reposteó

Hot on the heels of GBS Magazine's latest release, we bring you a developer spotlight on Developer -0. Check out this breakdown of their unique art, including the cover art for Volume 3: gbstudiocentral.com/spotlight/dev-… #gbstudio #gamedev #gameboy #pixelart

gbstudiocentral.com

Dev Spotlight: Developer -0 | GB Studio Central

A deep dive into the extremely unique and creative artstyle of Developer -0.


Did some work on the pond area on the home planet. And super happy to show off the water animation.


Managed to upgrade the visuals some more on the home planet so hopefully it looks much better.

Developer_n0's tweet image. Managed to upgrade the visuals some more on the home planet so hopefully it looks much better.

Been doing some behind the scenes work on my game. Mostly technical stuff that'll be ready for show later. In the meantime I've been experimenting with a day/night cycle. And I think this will be a meaningful addition to the game.

Developer_n0's tweet image. Been doing some behind the scenes work on my game. Mostly technical stuff that'll be ready for show later. In the meantime I've been experimenting with a day/night cycle. And I think this will be a meaningful addition to the game.

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