Digi_Primitives's profile picture. Generative artists from Amsterdam. Art rendered with a 90’s ray tracing. On Foundation ▲⬤■ & OpenSea

Digital Primitives

@Digi_Primitives

Generative artists from Amsterdam. Art rendered with a 90’s ray tracing. On Foundation ▲⬤■ & OpenSea

Another early application of primitives was found in the aviation industry, in which experiential simulations were developed to train pilots.


With the advent of the World Wide Web in 1991, open source and free 3D software became accessible to everyone. This fostered a participatory culture wherein many amateurs could take part. By copying and pasting bits of code generative art could be created by anyone.

Digi_Primitives's tweet image. With the advent of the World Wide Web in 1991, open source and free 3D software became accessible to everyone. This fostered a participatory culture wherein many amateurs could take part. By copying and pasting bits of code generative art could be created by anyone.


It’s already six years ago we made our First art installation of the project at Dutch Design Week. Time flies 🌎#dutchdesignweek @dutchdesignweek

Digi_Primitives's tweet image. It’s already six years ago we made our First art installation of the project at Dutch Design Week. Time flies 🌎#dutchdesignweek @dutchdesignweek
Digi_Primitives's tweet image. It’s already six years ago we made our First art installation of the project at Dutch Design Week. Time flies 🌎#dutchdesignweek @dutchdesignweek

Since the digital primitives were clearly used to resemble familiar objects, it is no coincidence that pyramids, planets, spaceships and skyscrapers were often the objects visualized in animation. Computer games and movies were often set in ‘space’ such as in Tron (1982).

Digi_Primitives's tweet image. Since the digital primitives were clearly used to resemble familiar objects, it is no coincidence that pyramids, planets, spaceships and skyscrapers were often the objects visualized in animation. Computer games and movies were often set in ‘space’ such as in Tron (1982).

Our first serie 'Cubes by Digital Primitives' is now on OpenSea! Who dares to be the first owner of Cube edition 0001? 🔥🔥💎💎💎 opensea.io/assets/matic/0… via @opensea


Our first ever NFT is minted and we started of with one of our rare pieces! Early collectors be aware... foundation.app/@digitalprimit… @withFND @op_enspace #utahteapot #povray #nftart #NFT #Foundation #foundationinvites


It begins...we are on @withFND 🌐 0xB7163a531B4545057bD9b7dA49fee551FcadB4c3 foundation.app/0xB7163a531B45…


For a long time, 3D simulations had limited applications and were predominantly used in basic visualizations that consisted of primitive 3D forms. For example, models consisting of coloured spheres and pipes were used in the field of science to illustrate molecular structures.

Digi_Primitives's tweet image. For a long time, 3D simulations had limited applications and were predominantly used in basic visualizations that consisted of primitive 3D forms. For example, models consisting of coloured spheres and pipes were used in the field of science to illustrate molecular structures.

Digital Primitives reposted

I want to invite a talented artist! @withFND - Drop your artwork - RT my pinned #nftartist will be picked in 3 days #NFT #nfts #NFTCommmunity #fndinvite #FoundationInvite #inviteFND

NovaNft's tweet image. I want to invite a talented artist! @withFND 
- Drop your artwork
- RT my pinned

#nftartist will be picked in 3 days #NFT #nfts #NFTCommmunity #fndinvite #FoundationInvite #inviteFND

The Utah Teapot is one of the first “complex” primitives and has become an inside and sometime references in some 3D movies, but it is still nowadays the Hello World of 3D programming.

Digi_Primitives's tweet image. The Utah Teapot is one of the first “complex” primitives and has become an inside and sometime references in some 3D movies, but it is still nowadays the Hello World of 3D programming.

Digital Primitives, which include cones, cubes, spheres and tori have been the basis of all computer-generated 3D environments for decades.

Digi_Primitives's tweet image. Digital Primitives, which include cones, cubes, spheres and tori have been the basis of all computer-generated 3D environments for decades.

In 1968 Ivan Sutherland and his student Bob Sproull created the first VR / AR head mounted display (Sword of Damocles) that was connected to a computer and not a camera. The computer generated graphics were very primitive wireframe rooms and objects.

Digi_Primitives's tweet image. In 1968 Ivan Sutherland and his student Bob Sproull created the first VR / AR head mounted display (Sword of Damocles) that was connected to a computer and not a camera. The computer generated graphics were very primitive wireframe rooms and objects.

Computer modelled hand from the world's first ever 3D rendered movie in 1972. At the time computers were way too slow to process complex shapes. Polygon count were reduced to the max.

Digi_Primitives's tweet image. Computer modelled hand from the world's first ever 3D rendered movie in 1972. At the time computers were way too slow to process complex shapes. Polygon count were reduced to the max.

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