EvilResource's profile picture. Webmaster of http://www.evilresource.com, a website dedicated to the Resident Evil game franchise, providing interactive maps with detailed resource placements.

Evil Resource

@EvilResource

Webmaster of http://www.evilresource.com, a website dedicated to the Resident Evil game franchise, providing interactive maps with detailed resource placements.

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If you ever find yourself stuck in the midst of playing a Resident Evil game, check out Evil Resource for relatively spoiler-free item, weapon, file, character and enemy info, all integrated within our full range of interactive maps! evilresource.com #ResidentEvil #REBHFun

EvilResource's tweet image. If you ever find yourself stuck in the midst of playing a Resident Evil game, check out Evil Resource for relatively spoiler-free item, weapon, file, character and enemy info, all integrated within our full range of interactive maps! evilresource.com #ResidentEvil #REBHFun

We have now added the interactive maps for the original RE4's Separate Ways sub-game. This includes the usual data of item, enemy and treasure locations. Check them out here: evilresource.com/resident-evil-… #ResidentEvil #REBHFun


We have set up our own Discord server! If you feel like discussing the games, the movies, the site, or if you have any suggestions for improving Evil Resource itself, feel free to join. All are welcome! discord.gg/2eU7gkHUDx #ResidentEvil #REBHFun

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Join the Evil Resource Discord Server!

This is a place where we can discuss Resident Evil in all its glory, and also share ideas and improvements for how to make EvilResource.com a better website. | 27 members


I've written out all the communication logs between Leon and Hunnigan, Salazar and Saddler for the OG RE4 (2005). Check them out here: evilresource.com/resident-evil-… #ResidentEvil4 #REBHFun

EvilResource's tweet image. I've written out all the communication logs between Leon and Hunnigan, Salazar and Saddler for the OG RE4 (2005). Check them out here: evilresource.com/resident-evil-… #ResidentEvil4 #REBHFun

Better late than never! I've added interactive maps for RE4 (2005) to Evil Resource. The Remake is incredible, but I still find myself going back to the original every now and again, so hopefully these are useful to someone! evilresource.com/resident-evil-… #REBHFun #ResidentEvil


Evil Resource reposted

Threw together a business card just to share Resident Evil Timeline App with cosplayers for the convention this weekend! #REBHFun

bioranger_PT's tweet image. Threw together a business card just to share Resident Evil Timeline App with cosplayers for the convention this weekend! #REBHFun

In RE4 (2005) it costs a whopping 4,927,000 pesetas to fully upgrade every weapon in the game. In relative terms if you were to find and sell every treasure you find in a single playthrough, you'd only make around 600,000 pesetas. evilresource.com/resident-evil-… #REBHFun #ResidentEvil

EvilResource's tweet image. In RE4 (2005) it costs a whopping 4,927,000 pesetas to fully upgrade every weapon in the game. In relative terms if you were to find and sell every treasure you find in a single playthrough, you'd only make around 600,000 pesetas. evilresource.com/resident-evil-… #REBHFun #ResidentEvil

Evil Resource reposted

While Claire examines the torture dungeon underneath Rockfort Prison, she finds a room housing an iron maiden. The torture device is surrounded by an homage of a sword, armor, helmet, and shield. A clear dedication to George Trevor and the Spencer Mansion's keys! 1/2 #REBHFun

Resident_bio's tweet image. While Claire examines the torture dungeon underneath Rockfort Prison, she finds a room housing an iron maiden. The torture device is surrounded by an homage of a sword, armor, helmet, and shield. A clear dedication to George Trevor and the Spencer Mansion's keys!
1/2
#REBHFun
Resident_bio's tweet image. While Claire examines the torture dungeon underneath Rockfort Prison, she finds a room housing an iron maiden. The torture device is surrounded by an homage of a sword, armor, helmet, and shield. A clear dedication to George Trevor and the Spencer Mansion's keys!
1/2
#REBHFun
Resident_bio's tweet image. While Claire examines the torture dungeon underneath Rockfort Prison, she finds a room housing an iron maiden. The torture device is surrounded by an homage of a sword, armor, helmet, and shield. A clear dedication to George Trevor and the Spencer Mansion's keys!
1/2
#REBHFun

Deciding where to use the Cord item in RE2's A Scenario can impact not only where you encounter zombies later on, but also which ones appear in the B Scenario! Have a look at this guide for a breakdown of where they can spawn: evilresource.com/resident-evil-… #REBHFun #ResidentEvil

EvilResource's tweet image. Deciding where to use the Cord item in RE2's A Scenario can impact not only where you encounter zombies later on, but also which ones appear in the B Scenario! Have a look at this guide for a breakdown of where they can spawn: evilresource.com/resident-evil-… #REBHFun #ResidentEvil

The zombie is the staple of the original Resident Evil trilogy, making it the most common enemy type encountered. But with each entry their number practically doubles, with over 260 (depending on your luck) appearing in RE3: Nemesis. #REBHFun #ResidentEvil

EvilResource's tweet image. The zombie is the staple of the original Resident Evil trilogy, making it the most common enemy type encountered. But with each entry their number practically doubles, with over 260 (depending on your luck) appearing in RE3: Nemesis. #REBHFun #ResidentEvil

Yep RE4 Remake has the most number of Typewriters out of all the games, nearly twice as many as the RE2 Remake and thrice as many as RE Village! To see where these save points are located, take a look here: evilresource.com/resident-evil-… #REBHFun #ResidentEvil

EvilResource's tweet image. Yep RE4 Remake has the most number of Typewriters out of all the games, nearly twice as many as the RE2 Remake and thrice as many as RE Village! To see where these save points are located, take a look here: evilresource.com/resident-evil-… #REBHFun #ResidentEvil

Playing through RE1 (1996) and saw a thing I hadn't noticed before. In the library, the door is shown as open in the background asset but has a door model in the gameplay. Then realised that Rebecca exits through this door after saving her from the Hunter! #REBHFun #ResidentEvil

EvilResource's tweet image. Playing through RE1 (1996) and saw a thing I hadn't noticed before. In the library, the door is shown as open in the background asset but has a door model in the gameplay. Then realised that Rebecca exits through this door after saving her from the Hunter! #REBHFun #ResidentEvil
EvilResource's tweet image. Playing through RE1 (1996) and saw a thing I hadn't noticed before. In the library, the door is shown as open in the background asset but has a door model in the gameplay. Then realised that Rebecca exits through this door after saving her from the Hunter! #REBHFun #ResidentEvil

Did anyone when they first played RE Remake get a case of severe anxiety when you had the choice of pulling this lever to restore power in the partially-flooded basement? Given that not long ago you used a similar mechanism to electrocute a giant shark! #ResidentEvil #REBHFun

EvilResource's tweet image. Did anyone when they first played RE Remake get a case of severe anxiety when you had the choice of pulling this lever to restore power in the partially-flooded basement? Given that not long ago you used a similar mechanism to electrocute a giant shark! #ResidentEvil #REBHFun

I've been making updates to the Outbreak data of Evil Resource recently. Out of these, one feature I'm hoping is useful to people is now it is easier to see what item locations are applicable to each scenario. More updates to come! evilresource.com/resident-evil-… #ResidentEvil #REBHFun

EvilResource's tweet image. I've been making updates to the Outbreak data of Evil Resource recently. Out of these, one feature I'm hoping is useful to people is now it is easier to see what item locations are applicable to each scenario. More updates to come! evilresource.com/resident-evil-… #ResidentEvil #REBHFun

"A circular depression. There's a eagle/wolf-shaped emblem carved inside." I am overjoyed with the replicas of the infamous Eagle & Wolf Medals, they are sublime. Many thanks to @Dways3 for the outstanding job they did creating these, highly recommended! #REBHFun #ResidentEvil

EvilResource's tweet image. "A circular depression. There's a eagle/wolf-shaped emblem carved inside." I am overjoyed with the replicas of the infamous Eagle & Wolf Medals, they are sublime. Many thanks to @Dways3 for the outstanding job they did creating these, highly recommended! #REBHFun #ResidentEvil

Evil Resource reposted

The GOG version of Resident Evil 2 has some amazing extra features to check out: 🎨 Art Gallery with concepts and 3D models 🧪 EX-Battle Mode 🚪 Doorskip 🌍 More localization 🔪 4th Survivor & Tofu unlocked 🌏 English & Japanese version toggle 🌿 bit.ly/RE_GOGbundle

RE_Games's tweet image. The GOG version of Resident Evil 2 has some amazing extra features to check out:

🎨 Art Gallery with concepts and 3D models
🧪 EX-Battle Mode
🚪 Doorskip
🌍 More localization
🔪 4th Survivor & Tofu unlocked
🌏 English & Japanese version toggle

🌿 bit.ly/RE_GOGbundle

Evil Resource reposted

This is just the beginning of your worst nightmares… Resident Evil 2 & Resident Evil 3 are coming soon to GOG. Pre-order them today in a convenient bundle containing all three Resident Evil games! 🌿 bit.ly/RE_GOGbundle

RE_Games's tweet image. This is just the beginning of your worst nightmares… 
Resident Evil 2 & Resident Evil 3 are coming soon to GOG. Pre-order them today in a convenient bundle containing all three Resident Evil games!

🌿 bit.ly/RE_GOGbundle

RE2's Extreme Battle mode has been added to Evil Resource. I initially thought this would be a fairly quick thing to cover, but the amount of randomisation in this mode is insane. Regardless, this was still a fun mode to play! evilresource.com/resident-evil-… #REBHFun #ResidenEvil


For some reason the devs of these ports decided to tweak things, and the number of zombies is one of them. For Claire A/Leon B (Normal) you encounter 4 less zombies compared to the PSX/N64/GameCube ports, and in Leon A/Claire B there are 5 less zombies! #REBHFun #ResidentEvil

EvilResource's tweet image. For some reason the devs of these ports decided to tweak things, and the number of zombies is one of them. For Claire A/Leon B (Normal) you encounter 4 less zombies compared to the PSX/N64/GameCube ports, and in Leon A/Claire B there are 5 less zombies! #REBHFun #ResidentEvil

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