ExtraGravityDev's profile picture. Join me in my journey of making my indie language learning game Spell Binder! Make sure to put your phone on landscape first!

Extra Gravity

@ExtraGravityDev

Join me in my journey of making my indie language learning game Spell Binder! Make sure to put your phone on landscape first!

One of my players filed an interesting bug... #indiegame #mobilegame #languagelearning


My game was way too hard! Turns out learning a language and learning game mechanics makes for a stressful experience. #languagelearning #indiedev #indiegame


My roguelike had randomization, permadeath, but was missing another important roguelike feature! #indiedev #indiegame #languagelearning


Now I know why every game makes their tutorial unskippable... #indiegame #mobilegame #indiedev


I did a play test for my language learning game and the learning outcomes were even better than I hoped for! What languages would you want to see available and how advanced the would you want the word sets to be? #vietnamese #languagelearning #indiegame #mobilegame


I just finished the second boss for my game, and added my own twist to the classic boulder throwing mechanic! #mobileindiegame #indiedev #languagelearning


I thought of the perfect 1 damage object and the upgrade to it! #indiemobilegame #indiedev #languagelearning


I wrote some music for the first boss battle in my game, I really tried to match the feel of the different stages and have the song progress with the player!


I had to get a little creative to make sure players were actually learning the words in game!


Just added a pause menu to my game, even that has a bunch of design implications!


You can't trust ChatGPT, good thing I got these translations checked! #vietnamese #languagelearning #chatgpt #indiegame #indiegamedev


Learning to post on social media has been the hardest part of my game dev journey so far I think. But I'm celebrating whatever success I have! #indiedev #indiegame #marketing


The writing was on the wall right when the merger with ironsource happened.

The more I read about Unity and IronSource, the more it's sounds like IronSource plays a large part in Unity's runtime fee decision. reddit.com/r/Unity3D/comm…

protopop's tweet image. The more I read about Unity and IronSource, the more it's sounds like IronSource plays a large part in Unity's runtime fee decision.

reddit.com/r/Unity3D/comm…


Unity messed up baaaad. It's way worse for a game engine company to lose their customer trust than most other companies. #indiedev #indiegames #Unity


Extra Gravity reposted

Sound this out for me indie devs Either 1. Unity retracts the policy and apologizes 2. Trust is lost, developers switch engines for all future projects Or 1. Unity doubles down 2. Trust is lost, developers switch engines for all future projects ???


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