
Fable Compiler 🇺🇦 #StandWithUkraine
@FableCompiler
The compiler that emits JavaScript you can be proud of! Powered by the #fsharp language and compiler @MangelMaxime
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Since more than a year I am building a building configurator. 🏗️👷🏻♂️🤓All with @FableCompiler . Really enjoying it! #fsharp
Fable 4.26.0 has been released this is a maintenance release addressing issues when using .NET 9 and FSharp.Core 9 #fsharp
🚀 Fable 5.0.0-alpha.13 is out! This release fixes several Python-related bugs and lays the groundwork for smoother integration with JavaScript front end frameworks. #fsharp

Our blog this week discusses how you can implement optimistic updates with F#, for example for use in SAFE apps! #dotnet #fsharp buff.ly/s5NQ7nA
It has been a while since we announce a new release, but don't worry we have been cooking a lot. Here are the Changelogs for Fable 5.0.0-alpha 10 & 11 #fsharp


If you follow this account, please move to Bluesky and follow me there. This account will be deleted soon.
Decoding JSON does not have to be a chore: In this week's blog post, @larocceau gives a demo of Thoth.Json, a flexible and fun to use JSON package! #dotnet #fsharp @fsharponline buff.ly/3DUH4zx
Fable 5 alpha.5 is available. This time we add support for new APIs and fix the CLI parser to not fail silently on unknown arguments. #fsharp

Happy new year! 🎉 To start this new year, we have a new alpha version of Fable 5. #fsharp

Authoring Fable package has never been easier. You can use a ready to use repo template or setup Fable.Package.SDK yourself if you don't want all the things coming with Glutinum.Template. Check out the updated guide at: fable.io/docs/your-fabl… #fsharp
Fable 5 alpha is here 🎉 It comes with a new project cracker and partial support of F# 9 features. Read more about it at: fable.io/blog/2024/2024… #fsharp
Work for supporting Feliz style output has started in Glutinum! This is not yet available publicly but hopefully, I will be able to soon release something. #fsharp @FableCompiler

Glutinum 0.12.0 is available. This version focus on adding more UtilityType support and Iterable. Check the full changelog for more details and examples: github.com/glutinum-org/c… #fsharp @FableCompiler

Try an alternative: #fsharp Huge ecosystem (#dotnet), possibility to transpile to python, TypeScript and more (thanks to @FableCompiler), functional-first but not functional-only and what's the most important factor - friendly community, full of helpful and inspiring people!
If you are using 🦋 and want to keep track of Fable release, make sure to follow @MangelMaxime at bsky.app/profile/mangel…. This is the account that will be used for now to tweet about Fable related stuff. To post your own stuff related to Fable, you can use #fablecompiler on 🦋
You can find me on 🦋 at: bsky.app/profile/mangel… I will also use this account to post about @FableCompiler
Reasons to love #fsharp -great nice helpful community -scripting like python, but safer than C# -Exhaustive pattern matching -@FableCompiler -UnitsOfMeasure -Type providers
Glutinum 0.11.0 is out, this is another huge release. If you want the detailed changelog with examples, you can view it from Github: github.com/glutinum-org/c… #fsharp @FableCompiler

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