Filip Zieliński
@FilipDev
Lead Programmer in #HoneyBadgerGames #gamedev #unity #dotNET #csharp #unity3d
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GDC Vault was kind enough to put our #GDC18 Ultima Online Postmortem in the free section!!! For those of you who missed it you can now view @RichardGarriott, myself, @raphkoster, and @richvogel recounting on the dawn of MMORPGs gdcvault.com/play/1024930/C…
How autofac may help you avoid memory leak while using new Native collections from #unity ? #gamedev #indiegamedev #csharp
#madewithunity High performance multi thread Server-Client architecture for MMO on single PC? Up to 1k players and 20k+ simultaneously active objects, why not :) Special thanks to @mike_acton for inspiration. Looking forward to #unity job system. #gamedev #indiegamedev #unity3d
#unity3d After 2 days of fight I realized that scriptable objects doesn't serialize changes in properties after build. It hits interfaces driven architecture :) #gamedev #indiegamedev
Another example of autofac usage. Easy implementable in #unity3d. Would you like to add non registered values into your container-resolved objects? Just use delegate to provide these values and let autofac do the rest. #gamedev #indiegamedev #dotnet #csharp
Did you ever injected your #unity3d game objects through autofac? Would you like more non-common dependency injection scenarios? #gamedev #indiegamedev #morethegame #gamgoo
Hej #unity3d developers, does anyone know if a new component system was added in 2018.1.0b3? #gamedev #indiegamedev #unity
First test of the new #unity3d job system. Very unstable but waiting to finish this task in Update() running in 60FPS. Not-unrolled loop running in 7FPS. #gamedev #indiegamedev #unity
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