First Rule Studios
@FirstRuleStudio
Experience Worlds. @ProjJumpScare @SpatialBiggs
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Algorithm show Valve my Apple Vision Pro Hybrid XR pawn for Steam Frame port! 🙏 Algorithm show Valve my Apple Vision Pro Hybrid XR pawn for Steam Frame port! 🙏 Algorithm show Valve my Apple Vision Pro Hybrid XR pawn for Steam Frame port! 🙏 🙏🙏🙏🙏🙏🙏🙏🙏🙏🙏🙏🙏🙏🙏🙏
Today is the day I can confirm all my effort toward Hybrid was the right path...
Actually this is even cooler with fingers. There is a magic in seeing your real life body interacting in a digital world. ...different than the presence in full body VR avatars... Since it is your own body influencing the simulation you don't feel that VR acclimation gap...🤔
I feel that seeing your real arms effect the world is more impactful compared to the traditional VR avatar now that I've made this work in @ProjJumpScare Am in love with this hybrid approach using Apple Vision Pro and wish I could make a passthrough body work on all platforms...
I feel that seeing your real arms effect the world is more impactful compared to the traditional VR avatar now that I've made this work in @ProjJumpScare Am in love with this hybrid approach using Apple Vision Pro and wish I could make a passthrough body work on all platforms...
I discovered HMD FOV reduction experimenting on the original Project Jump Scare Unity demo in 2014. Pitched it at VR conferences and meetups like Oculus Connect, SVVR, OCVR, and LAVR. Google and Meta employees gave "wows" during DK2 demos and it soon became a comfort standard.
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Quest 3 night cycle needs a unique tune for weather, fog, and lighting compared to iOS / visionOS metal shaders after testing- but @ProjJumpScare day/night is still wild inside the headset! 🥹 wasn't sure this would work without a parallel system. Feels so great to hit it 😭🎯🚀
Unreal Engine 5.6 update for @ProjJumpScare was toughest one this past month😮💨 VisionOS performance took a major step back in 5.6 vs 5.5 but reported to Epic and hopefully it gets ironed out. iOS is improved however and able to get a very nice fog going! #screenshotsaturday
Worked on mid and background this week for Project Jump Scare #screenshotsaturday @ProjJumpScare
Project Jump Scare - Steam Deck test! All that effort put into the XR Hybrid core tech means "just works" on a variety of Flat and XR platforms. Also the XR optimizations mean starting at an easy 60 fps here. ᯅ🥲🚀
Meta Quest can’t do standalone VR like this - Widescreen version! 🍿 The Vision Pro’s M2 chip and metal shaders let Unreal Engine use post processing for Project Jump Scare 👻 Sign up link in comments for when TestFlights open up:
Meta Quest can’t do standalone VR like this! Metal on Apple Vision Pro’s M2 unlocks Unreal Engine for Project Jump Scare Wish I had Eye Tracked Foveated Rendering... and I hope M5 chip rumor is real- Can’t wait for WWDC ! Sign up link in comments for when TestFlights open up:
Time to start participating in UE5 #screenshotsaturday Sign up link for when TestFlights open up in comments:
Having fun tuning the look of my Apple Vision Pro build for @ProjJumpScare worth a share - Getting there!
Meta Quest can’t do standalone VR like this! Metal on Apple Vision Pro’s M2 unlocks Unreal Engine for Project Jump Scare Wish I had Eye Tracked Foveated Rendering... and I hope M5 chip rumor is real- Can’t wait for WWDC ! Sign up link in comments for when TestFlights open up:
Unreal Engine 5 real time lighting and shadows look so good even on an iPhone 12 @ProjJumpScare @FirstRuleStudio Sign up link in comments to be first to know when TestFlight access opens 👻
Trying out locomotion chasing but cryptid saw me - Vision Pro testing with Unreal Engine's EQS AI system in Spatial XR Mode. Sign up link in comments to be first to know when TestFlight access opens 👻 Hyped it finally works on both platforms! @ProjJumpScare @FirstRuleStudio
Testing UE5 snow particle performance on Apple Vision Pro in @ProjJumpScare ended up with a nope out 😂 Sign up link in comments to be first to know when TestFlight access opens 👻
In "Spatial XR Mode" debugging @ProjJumpScare hit detection on UE5 with an iOS build and cryptid came out of nowhere 😱😂
Unreal Engine 5 title "Project Jump Scare" performance test with iOS 16 on an iPhone 8 device @ProjJumpScare @FirstRuleStudio
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