GameConstructor's profile picture. C#, Unity, http://Rx.NET, TDD, Geometric Algebra

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@GameConstructor

C#, Unity, http://Rx.NET, TDD, Geometric Algebra

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๐Ÿ“ New code journal post: "Resolving a Bug Related to โ€˜Marshal.SizeOf vs Unsafe.SizeOf'". Let me know if you find this kind of content interesting, or if you have any questions or comments! Tags: #csharp, unsafe code, unmanaged structs, marshal, sizeof cabauman.github.io/marshal-vs-unsโ€ฆ


I spent 1-2 days debugging an issue related to MemoryMappedFile that occurs on iOS but not Mac or Windows. Today I found it in the Unity issue tracker marked as fixed in Unity 2023.3 and backports still in review: issuetracker-mig.prd.it.unity3d.com/issues/ios-ioeโ€ฆ


First post on the new code journal site! This one is about resolving some bugs related to editor-vs-build and IL2CPP managed code stripping. cabauman.github.io/il2cpp-build-iโ€ฆ #unity #il2cpp


Started setting up a code journal site today using Jekyll + GitHub Pages. Joomla has been my go-to for the longest time, but decided to try static site generation this time around. Here's the template I went with (filled with dummy content at the moment). cabauman.github.io


Got a nice surprise last week when attempting to sign up for a free trial of GitHub Copilot. Apparently, I'm eligible to use it for free. And got an email today saying I'm off the waitlist to start trying "Copilot chat private beta." youtube.com/watch?v=qQESlmโ€ฆ

GameConstructor's tweet card. GitHub Copilot Chat in Visual Studio 2022

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GitHub Copilot Chat in Visual Studio 2022


Unity + Visual Studio Tip You know those fleeting logs you scatter around when trying to debug an issue? A couple downsides are - compilation time every time you need to add or modify a log - have to remember to remove them when finished (unless they're uโ€ฆlnkd.in/g4CwqxDY


Big thanks to @jandedobbeleer for helping me get the new #ohmyposh #unity segment to the finish line. It was a pleasant experience making the contribution. The repository is extremely well maintained, including documentation, tests, and CI. ohmyposh.dev/docs/segments/โ€ฆ

GameConstructor's tweet image. Big thanks to @jandedobbeleer for helping me get the new #ohmyposh #unity segment to the finish line.  It was a pleasant experience making the contribution. The repository is extremely well maintained, including documentation, tests, and CI.

ohmyposh.dev/docs/segments/โ€ฆ

Unity Tip You may already know about the script templates folder in the installation directory, but did you also know that "ScriptTemplates" is a special folder name in a Unity project? You can include custom templates per project. Without templates, oneโ€ฆlnkd.in/gidfGUkn


Unity C# Tip C# 9 introduced the init keyword which can be applied to properties and indexers. This means the value can only be set during object initialization (unlike set). Unity supports C# 9 since 2021.2, but you'll notice the init keyword doesn't worโ€ฆlnkd.in/gH3qCYzq

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#unity #unitytip | Colt Bauman

Unity C# Tip C# 9 introduced the init keyword which can be applied to properties and indexers. This means the value can only be set during object initialization (unlike set). Unity supports C# 9...


Unity Performance Tip When creating image buttons, it's sometimes desirable to make the clickable area bigger than the image. One common approach to achieve this is adding an additional GameObject + Image component, setting the desired clickable area sizeโ€ฆlnkd.in/guY237eb


I discovered this #Unity tip last week: Visit every week for a free asset! Click the button titled "Get your gift" and enter the code a checkout. lnkd.in/gi5AE3iM


I'm thinking about starting to post Unity/C# tips. So many minor conveniences and tricks that get overlooked.


Writing my first #golang code this weekend! Working on a custom #ohmyposh segment for Unity. Shows the #Unity version of the current project directory and the C# version. lnkd.in/g7NHBbRG


๐“’๐“ธ๐“ต๐“ฝ ๐“‘๐“ช๐“พ๐“ถ๐“ช๐“ท reposted

A gentle reminder that @JohnSelstad has compiled one of the best libraries of mathematical tools for @unity3d. Inverse kinematics, Bรฉzier functions, Kalman filters, soft bodies, and much more. If you are a #gamedev, this is a game-changer. ๐Ÿ‘‡ github.com/zalo/MathUtiliโ€ฆ


When working with custom Roslyn analyzers and/or source generators in #unity you can "feed" files into their processing step via the following naming convention: [filename].[analyzer_name].additionalfile. For example, MyJsonFile.MyCustomAnalyzer.additionaโ€ฆlnkd.in/gdFWtkjB


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