GameDesignTips's profile picture. Game design best practices and general tips for both industry professionals and aspiring designers.

Game Design Tips

@GameDesignTips

Game design best practices and general tips for both industry professionals and aspiring designers.

"Designers should prioritise simple navigation and clear feedback so the game leaves a positive, lasting impression" - Despain, W. (Ed.)


Set up telemetry before your game is launched otherwise you will be in the dark regarding user behaviour.


"The user is playing my game wrong".. No, if the player doesn't play your tutorial correctly, then as a designer you need to understand why.


The 3 C's of Game Design defined by Mark Cerny are: Camera, Controller and Character (You can't change one without considering the other).


Obsess in basic design details. Basic design principals can make a big difference in how people perceive the experience of your content


"With the right baby steps you can get almost anybody to do anything" - B.J. Fogg


Don't dismiss non-functional design elements as gratuitous before evaluating possible emotional and associative value.


Three cores of a social game - Retention (will players come back?). Monitization (can it make money). Virality (can it be spread easily)


When designing the same product across multiple platforms try to keep the design easy for yourself and your team to duplicate and or tweak.


A basic knowledge of programming is good, it gives you a stronger understanding of technical limitations when working with programmers.


When designing an interface get an artists opinion, focus on a balanced layout whilst also considering what elements are more important.


Talent hits a target no one else can hit; Genius hits a target no one else can see. — Arthur Schopenhauer


A fantastic way to learn game theory essentials. You can sign up for free. game-theory-class.org


It's important as a designer to know the technical limitations, don’t ask your team for the impossible, it's unproffesional and costly.


Increase player motivation by removing friction on usability. How easy to use is your feature?


“Use color to emphasize importance, not decorate a page.” - Alexander White. An important quote to remember when designing a GUI


Make new people play your game and analyse how well your design translated. Fresh eyes are an excellent tool. @usertesting


Creating a system flow in excel is the quickest way to deliver your design proposal to programmers in all its details and possibilities.


Making games has a lot to do with analysing other games! Progress is made faster and better, if you don’t ignore the progress others make.


Make it part of your daily routine to check up on the latest gaming news with @joystiq or other respectable gaming news websites.


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