AnotherSideOf
@GameDevHistory
Dedicated to covering people in the game industry who aren't always celebrated.
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Please check my Moments tab for an easy-to-navigate list of all the people featured on this account so far.
If you would like to learn more about Tramell Ray Isaac and his work, a selection of relevant links is collected below: youtube.com/watch?v=CM9L2p… youtube.com/watch?v=MjqA2k… alistdaily.com/media/diversit… youtube.com/watch?v=f4tPLL…
youtube.com
YouTube
Lawbreakers Interview With Tramell Isaac
He's currently employed at Cliff Bleszinski's Boss Key Productions, where he served as the art director of their recently released multi-player FPS Lawbreakers (2017). youtube.com/watch?v=5w3006…
youtube.com
YouTube
19 Minutes of Lawbreakers Gameplay
He also worked as the art director on the ill-fated Duke Nukem Forever (2011) while it was under development by 3D Realms.
He later returned as the senior art director for its sequel, Planetside 2 (2012). He described his role on the game as "being in charge of everything you see on the screen." youtube.com/watch?v=kyjMWI…
youtube.com
YouTube
Planetside 2 Gameplay Footage
After leaving Interplay, he worked as the art director of the innovative MMO-FPS Planetside (2003) and all of its expansions. youtube.com/watch?v=g4CMGT…
youtube.com
YouTube
Planetside 1 - Galaxy Tower Drop - Azure Twilight 2012
Isaac then became a lead artist on Fallout 2 (1998) (in which a character with his nickname, "T-Ray", appeared) and also worked as an artist on Descent to Undermountain (1998) and Icewind Dale (2000). (Fallout 2 depicted.) youtube.com/watch?v=xSfwDg…
youtube.com
YouTube
Fallout 2 gameplay
Among many other art duties, he was also responsible for the design of the Robobrains, which went on to appear in every major Fallout game.
(Left: The earliest drawing made of the Vault Boy, created by Fallout art lead Leonard Boyarsky. Right: Isaac's design.)
After getting his start in the game industry in the mid-90s, Isaac made his way to Interplay, where he worked as an artist on Fallout (1997). For this, he created the now-famous Vault Boy design (based on Mr. Moneybags from Monopoly) and most of the accompanying illustrations.
Tramell Ray "T-Ray" Isaac: Artist and art director. 20+ year industry veteran. Worked on Fallout, Icewind Dale and Planetside 2, among many other games. Created the iconic Vault Boy design for Fallout. (Pictured '06.)
5. intellivisionlives.com/bluesky/games/… 6. intellivisionlives.com/bluesky/games/… 7. atariprotos.com/2600/software/… 8. intellivisionlives.com/history.php 9. intellivisiongames.com/bluesky/games/…
Sources: 1. linkedin.com/in/jane-terjun… 2. disqus.com/by/janeterjung/ 3. intellivisionlives.com/bluesky/games/… 4. 2600gamebygamepodcast.libsyn.com/webpage/2015/08
After being laid off from Mattel, Terjung left the game industry and worked as a programmer for companies such as Citicorp. (1)
Terjung later stated that she was particularly proud of her Atari 2600 version of Tower of Mystery, and regretted its cancellation. (2)
The game was released as Tower of Doom (1986), the name being changed to avoid licensing complications. youtube.com/watch?v=IwNxus…
youtube.com
YouTube
Tower of Doom for the Mattel Intellivision
They obtained the Intellivision version of TOWER OF MYSTERY, and it was finished there by former developers from Mattel. (9)
The Intellivision continued selling, and INTV Corp. began releasing new games for it, many of them unfinished projects from Mattel. (8)
They sold the rights to their games and to the Intellivision system to INTV Corp., a company headed by a former Mattel executive. (8)
After Terjung departed, Mattel ended '83 with a $300 million loss due to the game industry crash, and closed its game division in '84. (8)
No footage of the Atari 2600 version is available. Below is footage of the Intellivision version. youtube.com/watch?v=DaxFl_…
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