GameDevMachine's profile picture. Lead Games Developer @FunFairTech. Games industry 20+ years. Console, PC, mobile, blockchain, casino.

Paul Jackman

@GameDevMachine

Lead Games Developer @FunFairTech. Games industry 20+ years. Console, PC, mobile, blockchain, casino.

Paul Jackman memposting ulang

Term of the day: Gimbal Definition: A mechanical frame for a gyroscope or power unit, usually with two perpendicular axes of rotation.


Paul Jackman memposting ulang

Word of the Day: SMOTHER-FART (17th century) - a snobbish, pretentious person.


Paul Jackman memposting ulang

vec3 p,q=vec3(-.1,.65,-.6);for(float j,i,e,v,u;i++<130.;o+=.007/exp(3e3/(v*vec4(9,5,4,4)+e*4e6))){p=q+=vec3((FC.xy-.5*r)/r.y,1)*e;for(j=e=v=7.;j++<21.;e=min(e,max(length(p.xz=abs(p.xz*rotate2D(j+sin(1./u+t)/v))-.53)-.02/u,p.y=1.8-p.y)/v))v/=u=dot(p,p),p/=u+.01;} #つぶやきGLSL


Paul Jackman memposting ulang

Smoke usually doesn't behave like a liquid, because its particles tend to rise, carried by convection currents. But there are conditions in which smoke can drip like water, especially when it can cool down and condense, becoming denser than air


Paul Jackman memposting ulang

Exactly 10 years ago I revealed "WORLD": → aem1k.com/world/ A mesmerizing 3D globe encapsulated in its own source code! This #quine is crafted in just 1024 bytes of pure HTML + JavaScript, with no external dependencies. Make sure to view the source!


Paul Jackman memposting ulang

«Low resolution 3D printed vase» It's an octagon that's been linearly extruded upwards with a bit of rotation every few millimeters. Each "layer" of the vase is scaled (width-wise) based on a sine wave. [📹 u/risakable]


Paul Jackman memposting ulang

"Nebula" in 192 bytes: for(vec3 p;o.a++<1e2;o.r+=.03/o.a/abs(snoise3D(p)+2.*dot(sin(p),cos(p.yzx))))p=vec3(FC.xy*2.-r,r)/r.x*(fsnoise(FC.xy/r)+o.a)*.1,p.y-=1e1,p*=rotate3D(t*.1,r.yyx);o.gb+=texture(b,FC.xy/r).rg/.7;


Paul Jackman memposting ulang

#つぶやきGLSL for(float i,g,e,s;i++<80.;o+=.1/exp(e+3.+sin(vec4(1,1.5,2,0)-log(s)))){vec3 p=vec3((FC.xy*2.-r)/r.y*g,g);mat2 m=rotate2D(t*.2);p.xz*=m;p.yz*=m;p.z+=t/PI;p++;s=8.;for(int j;j++<9;p/=e)p=mod(p-1.,2.)-1.,p.xz*=rotate2D(PI/4.),s/=e=exp(dot(p,p)-1.6);g+=e=length(p)/s;}


Paul Jackman memposting ulang

float i,e,R,s;vec3 q,p,d=vec3((.5*r-FC.xy)/r.y,.5);for(q=--q*rotate3D(PI,hsv(t/16.,.4,1.));i++<2e2;i>170.?e+=.001,d-=d+1.:d){o+=log(e*R+1.)/2e2;p=q+=d*e*R*.4;p=vec3(log(R=length(p))-t/8.*PI,e=-p.z/R,atan(p.x,p.y));for(s=1.;s<6e2;s+=s)e+=exp(cos(PI*(dot(cos(p*s),p/p)))-1.5)/s;}


Paul Jackman memposting ulang

vec3 p,q,d;d.zx=(FC.xy-.5*r)/r.y;d.y--;d*=rotate3D(.5,hsv(t/6.,9.,p.y+=.3));for(float i,j,e,S;i++<1e2;i>70.?e+=2e-4,d/=d,o:o+=.01/exp(e*1e4),p+=d*e*.5)for(j=e=p.y;j++<9.;e=min(e,length(q-clamp(q,-.2,.2))/S))q=p*(S=exp2(j-fract(t))),q.xz=fract(q.xz)-.5;o+=log(p.y)*.1;#つぶやきGLSL


Paul Jackman memposting ulang

Feels right to test this one again 🥶 #UE5.1 #RealTime #Puppets


Paul Jackman memposting ulang

Have a look at this impressive CRT display animation created entirely with Blender's Geometry Nodes by @sab_3d. Details: 80.lv/articles/crt-d… #blender #blender3d #b3d #geometrynodes #3dart #gamedev #indiedev


Paul Jackman memposting ulang

シューティングゲームのボス、 R-TYPEのライオスにインスパイアされた。 #Spine2D #madewithspine


Paul Jackman memposting ulang

twigl.app/?ol=true&ss=-N… #つぶやきGLSL vec2 n,N,q,p=(FC.xy*2.-r)/r.y;float S=5.,a,j;for(mat2 m=rotate2D(5.);j++<30.;S*=1.2)p*=m,n*=m,q=p*S+j+n+t*4.+sin(t*4.)*.8,a+=dot(cos(q)/S,r/r),n+=q=sin(q),N+=q/(S+60.);o+=.1-a*.1;o.r*=5.;o+=min(.7,.001/length(N));o-=o*dot(p,p)*.7;


Paul Jackman memposting ulang

#define R rotate2D vec2 c=FC.xy,q,p=(c+c-r)/r.y,n;float S=6.,a,i,d=dot(p,p),e=2e2;p/=.7-d;p+=t/PI;for(;i++<e;o0+=(texture(b1,(c/r-.5)*i/e+.5))/e)p*=R(5.),n*=R(5.),a+=dot(sin(q=p*S+i-abs(n)*R(t*.2))/S,r/r),n+=cos(q),S*=1.1;a=max(s,.9-a*.2-d);o0+=o1=pow(a+a*vec4(8,4,1,0)/e,o0+40.);


Paul Jackman memposting ulang

A quick big hair test #UE5.1 #RealTime #Puppets


Paul Jackman memposting ulang

not everything in the forest is evil #gamedev #indiedev #unity3d #madewithunity #themilklake


Paul Jackman memposting ulang

I wrote a custom shader graph shader for flickering hologram screens in Unity. Supports both still images and video files. Tutorial in the link echoesofsomewhere.com/2023/02/04/add… #indiedevhour #adventuregame


Paul Jackman memposting ulang

Paul Jackman memposting ulang

Oldie but a goldie from @jagarikin


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