Paul Jackman
@GameDevMachine
Lead Games Developer @FunFairTech. Games industry 20+ years. Console, PC, mobile, blockchain, casino.
Anda mungkin suka
Term of the day: Gimbal Definition: A mechanical frame for a gyroscope or power unit, usually with two perpendicular axes of rotation.
Word of the Day: SMOTHER-FART (17th century) - a snobbish, pretentious person.
vec3 p,q=vec3(-.1,.65,-.6);for(float j,i,e,v,u;i++<130.;o+=.007/exp(3e3/(v*vec4(9,5,4,4)+e*4e6))){p=q+=vec3((FC.xy-.5*r)/r.y,1)*e;for(j=e=v=7.;j++<21.;e=min(e,max(length(p.xz=abs(p.xz*rotate2D(j+sin(1./u+t)/v))-.53)-.02/u,p.y=1.8-p.y)/v))v/=u=dot(p,p),p/=u+.01;} #つぶやきGLSL
Smoke usually doesn't behave like a liquid, because its particles tend to rise, carried by convection currents. But there are conditions in which smoke can drip like water, especially when it can cool down and condense, becoming denser than air
Exactly 10 years ago I revealed "WORLD": → aem1k.com/world/ A mesmerizing 3D globe encapsulated in its own source code! This #quine is crafted in just 1024 bytes of pure HTML + JavaScript, with no external dependencies. Make sure to view the source!
«Low resolution 3D printed vase» It's an octagon that's been linearly extruded upwards with a bit of rotation every few millimeters. Each "layer" of the vase is scaled (width-wise) based on a sine wave. [📹 u/risakable]
"Nebula" in 192 bytes: for(vec3 p;o.a++<1e2;o.r+=.03/o.a/abs(snoise3D(p)+2.*dot(sin(p),cos(p.yzx))))p=vec3(FC.xy*2.-r,r)/r.x*(fsnoise(FC.xy/r)+o.a)*.1,p.y-=1e1,p*=rotate3D(t*.1,r.yyx);o.gb+=texture(b,FC.xy/r).rg/.7;
#つぶやきGLSL for(float i,g,e,s;i++<80.;o+=.1/exp(e+3.+sin(vec4(1,1.5,2,0)-log(s)))){vec3 p=vec3((FC.xy*2.-r)/r.y*g,g);mat2 m=rotate2D(t*.2);p.xz*=m;p.yz*=m;p.z+=t/PI;p++;s=8.;for(int j;j++<9;p/=e)p=mod(p-1.,2.)-1.,p.xz*=rotate2D(PI/4.),s/=e=exp(dot(p,p)-1.6);g+=e=length(p)/s;}
float i,e,R,s;vec3 q,p,d=vec3((.5*r-FC.xy)/r.y,.5);for(q=--q*rotate3D(PI,hsv(t/16.,.4,1.));i++<2e2;i>170.?e+=.001,d-=d+1.:d){o+=log(e*R+1.)/2e2;p=q+=d*e*R*.4;p=vec3(log(R=length(p))-t/8.*PI,e=-p.z/R,atan(p.x,p.y));for(s=1.;s<6e2;s+=s)e+=exp(cos(PI*(dot(cos(p*s),p/p)))-1.5)/s;}
vec3 p,q,d;d.zx=(FC.xy-.5*r)/r.y;d.y--;d*=rotate3D(.5,hsv(t/6.,9.,p.y+=.3));for(float i,j,e,S;i++<1e2;i>70.?e+=2e-4,d/=d,o:o+=.01/exp(e*1e4),p+=d*e*.5)for(j=e=p.y;j++<9.;e=min(e,length(q-clamp(q,-.2,.2))/S))q=p*(S=exp2(j-fract(t))),q.xz=fract(q.xz)-.5;o+=log(p.y)*.1;#つぶやきGLSL
Have a look at this impressive CRT display animation created entirely with Blender's Geometry Nodes by @sab_3d. Details: 80.lv/articles/crt-d… #blender #blender3d #b3d #geometrynodes #3dart #gamedev #indiedev
シューティングゲームのボス、 R-TYPEのライオスにインスパイアされた。 #Spine2D #madewithspine
twigl.app/?ol=true&ss=-N… #つぶやきGLSL vec2 n,N,q,p=(FC.xy*2.-r)/r.y;float S=5.,a,j;for(mat2 m=rotate2D(5.);j++<30.;S*=1.2)p*=m,n*=m,q=p*S+j+n+t*4.+sin(t*4.)*.8,a+=dot(cos(q)/S,r/r),n+=q=sin(q),N+=q/(S+60.);o+=.1-a*.1;o.r*=5.;o+=min(.7,.001/length(N));o-=o*dot(p,p)*.7;
#define R rotate2D vec2 c=FC.xy,q,p=(c+c-r)/r.y,n;float S=6.,a,i,d=dot(p,p),e=2e2;p/=.7-d;p+=t/PI;for(;i++<e;o0+=(texture(b1,(c/r-.5)*i/e+.5))/e)p*=R(5.),n*=R(5.),a+=dot(sin(q=p*S+i-abs(n)*R(t*.2))/S,r/r),n+=cos(q),S*=1.1;a=max(s,.9-a*.2-d);o0+=o1=pow(a+a*vec4(8,4,1,0)/e,o0+40.);
not everything in the forest is evil #gamedev #indiedev #unity3d #madewithunity #themilklake
I wrote a custom shader graph shader for flickering hologram screens in Unity. Supports both still images and video files. Tutorial in the link echoesofsomewhere.com/2023/02/04/add… #indiedevhour #adventuregame
United States Tren
- 1. Anthony Kim N/A
- 2. #Toonami N/A
- 3. #RivalsUniteInDokkan N/A
- 4. #RISERCONCERTD3 N/A
- 5. INKIGAYO N/A
- 6. Chivas N/A
- 7. #LIVGolfAdelaide N/A
- 8. Rahm N/A
- 9. Wayne N/A
- 10. #TokyoRevengers N/A
- 11. Vlad N/A
- 12. Elvis N/A
- 13. Janis Joplin N/A
- 14. Tessa N/A
- 15. My Happy Ending N/A
- 16. Gonzaga N/A
- 17. Marilyn Monroe N/A
- 18. Jardine N/A
- 19. With You N/A
- 20. Boardwalk Empire N/A
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