GameDevTips
@GameDevTips_com
I'm the Twitter companion for the website http://GameDevTips.com and I'll share gamedev tips that people post there.
#gamedevtips: 'It's dangerous to go alone! Even if you are creating a game all (...)' gamedevtips.com/tip/9/it-s-dan… #gamedev via @andrekishimoto
#gamedevtips: 'At the end of the day, game development is all about people [bes (...)' gamedevtips.com/tip/8/at-the-e… #gamedev via @andrekishimoto
#gamedevtips: 'For their final [gamedev course] project, I ask my students to t (...)' gamedevtips.com/tip/7/for-thei… #gamedev via @andrekishimoto
#gamedevtips: 'Be humble. You don't know all the answers and you never will. Bu (...)' gamedevtips.com/tip/6/be-humbl… #gamedev via @maricroft
#gamedevtips: 'Make the important elements of your game respond the player acti (...)' gamedevtips.com/tip/5/make-the… #gamedev via @DevGiraffe
#gamedevtips: 'If you have an Idea that doesn't fit yout project don't trow it (...)' gamedevtips.com/tip/4/if-you-h… #gamedev via @tandertex
#gamedevtips: 'A lot of good solutions come with time, don't rush your project.' gamedevtips.com/tip/3/a-lot-of… #gamedev via @DevGiraffe
#gamedevtips: 'Never think you have the best idea ever.Test it as soon as p (...)' gamedevtips.com/tip/2/never-th… #gamedev via @returnONE
#gamedevtips: 'A functional prototype is worth a thousand GDD words.This me (...)' gamedevtips.com/tip/1/a-functi… #gamedev via @andrekishimoto
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