GameplayEngine's profile picture. Programming alter ego of Creative Director @nickcraske and C# Unity obsessive, experiencing an Infinite Loop of coding joy.

GameplayEngine();

@GameplayEngine

Programming alter ego of Creative Director @nickcraske and C# Unity obsessive, experiencing an Infinite Loop of coding joy.

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A list of resources for supporting the Black Lives Matter movement bit.ly/3cp83zF


confusing coleopterists / 🤔🐞 — cunicode / Digital Craftsmanship bit.ly/2sOe5t2


Now you can own every retro and vintage computer you’ve dreamed rockybergen.com/papercraft


GameplayEngine(); reposted

That is my old game Catacombs! Written for 8 bit apple 2 and 16 bit 2GS, then ported to PC. The enemy movement code in Wolfenstein 3D can be traced all the way back there.

In collaboration with more people than I could possibly name, we've been assembling hundreds of Game Source Code instances, going from the 1970s through to today. We're going to assemble more. Come check them out. archive.org/details/gameso…

textfiles's tweet image. In collaboration with more people than I could possibly name, we've been assembling hundreds of Game Source Code instances, going from the 1970s through to today. We're going to assemble more. Come check them out. archive.org/details/gameso…
textfiles's tweet image. In collaboration with more people than I could possibly name, we've been assembling hundreds of Game Source Code instances, going from the 1970s through to today. We're going to assemble more. Come check them out. archive.org/details/gameso…
textfiles's tweet image. In collaboration with more people than I could possibly name, we've been assembling hundreds of Game Source Code instances, going from the 1970s through to today. We're going to assemble more. Come check them out. archive.org/details/gameso…
textfiles's tweet image. In collaboration with more people than I could possibly name, we've been assembling hundreds of Game Source Code instances, going from the 1970s through to today. We're going to assemble more. Come check them out. archive.org/details/gameso…


GameplayEngine(); reposted

Boeing 737's Flight Computer is based on CPUs that could barely run Wolfenstein 3D in 1991, the Intel 80286, according to this article: moonofalabama.org/2019/06/boeing… They should update to an i386 with 4MiB and VLBus don't you think @ID_AA_Carmack ?


New AI programming language goes beyond deep learning | MIT News bit.ly/2Xf9Nno


id Software’s origin story set to become USA Network TV series | Ars Technica bit.ly/2IXJGh2


Univac I, the 1st computer commercially produced in the US. Designed by J. Presper Eckert and John Mauchly; inventors of the ENIAC. Weighed as much as 4 cars; had adjusted-for-inflation cost of around $8 million. Accurately predicted outcome of 1952 presidential election…

GameplayEngine's tweet image. Univac I, the 1st computer commercially produced in the US. Designed by J. Presper Eckert and John Mauchly; inventors of the ENIAC. Weighed as much as 4 cars;  had adjusted-for-inflation cost of around $8 million. Accurately predicted outcome of 1952 presidential election…

GameplayEngine(); reposted

RT if you have played ANY of the games flicked to in the book on ORIGINAL hardware! ----- Hints & Tips for Videogame Pioneers - Order your copy at hewsonconsultants.com/shop - Discount code: r3trogamer ----- #retrogaming #gamersunite #zxspectrum #c64 #amstradcpc


Documentary on the craft and creation of game development for Playstation’s magnificent God of War: bit.ly/30fpQV8


GameplayEngine(); reposted

It's been two months since we announced our hacking adventure game Recompile. Here's the trailer again for those folks who only recently followed. If you want to support us, please wishlist the game on Steam! It helps a huge amount. steam.recompilegame.com #madewithunity #gamedev


GameplayEngine(); reposted

Adore these work-in-progress miniatures from Blade Runner 2049. The foggy atmosphere hid many of the details but it didn't stop Weta Workshop pouring plenty of love into them.

HuntingFluff's tweet image. Adore these work-in-progress miniatures from Blade Runner 2049. The foggy atmosphere hid many of the details but it didn't stop Weta Workshop pouring plenty of love into them.
HuntingFluff's tweet image. Adore these work-in-progress miniatures from Blade Runner 2049. The foggy atmosphere hid many of the details but it didn't stop Weta Workshop pouring plenty of love into them.
HuntingFluff's tweet image. Adore these work-in-progress miniatures from Blade Runner 2049. The foggy atmosphere hid many of the details but it didn't stop Weta Workshop pouring plenty of love into them.
HuntingFluff's tweet image. Adore these work-in-progress miniatures from Blade Runner 2049. The foggy atmosphere hid many of the details but it didn't stop Weta Workshop pouring plenty of love into them.

GameplayEngine(); reposted

Nils Nilsson passed away today. There's a good chance you've never heard of him because he didn't stick his name on an algorithm. But, if you've ever made or played a videogame, you have benefitted from his work. A* is the foundation of most enemy behavior in games.


When your algorithm captures the first ever outline of a colossal black hole, at the heart of the Messier 87 galaxy, 55m light years from Earth.

GameplayEngine's tweet image. When your algorithm captures the first ever outline of a colossal black hole, at the heart of the Messier 87 galaxy, 55m light years from Earth.

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