HinodeCoder's profile picture. Making games as a hobby these days. It’s the only way to stay sane.

Hinode Coder

@HinodeCoder

Making games as a hobby these days. It’s the only way to stay sane.

置頂

QUAKE vibe. Literally. E1M1 slightly modified running with #raylib with custom collision detection and camera smoothing on steps. #quake ❤️‍🔥🪓


One last today. Level transitioning with some fancy textures from classic SiN game - I’ve needed something less abstract then Quake. Transitions are important to me because of world persistence that I’ll support. #raylib #SiN #quake


I’m gonna keep sharing some things and no one gonna stop me. #raylib

HinodeCoder's tweet image. I’m gonna keep sharing some things and no one gonna stop me. #raylib

Quake vibe. This time with original textures. Just for the fun of it. #quake #raylib


Quake vibe. Here’s how the actual collisions look like. Bounding boxes to the rescue. #quake #raylib


Quake vibe. I’m having fun with these light. #quake #raylib


Quake vibe again. Added some discard for textures to remove “magenta” pseudo-alpha thing. #quake #raylib

HinodeCoder's tweet image. Quake vibe again. Added some discard for textures to remove “magenta” pseudo-alpha thing. #quake #raylib
HinodeCoder's tweet image. Quake vibe again. Added some discard for textures to remove “magenta” pseudo-alpha thing. #quake #raylib

Quake vibe. A small renderer loading bsp + basic dynamic lights. #raylib #quake Collisions in progress.

HinodeCoder's tweet image. Quake vibe. A small renderer loading bsp + basic dynamic lights. #raylib #quake Collisions in progress.

Sometimes I think that it would be easier and maybe even more fulfilling to just write your own little engine to make a game instead using those molochs. #handmake #gamedevelopment


Hello, I'm trying a new thing in terms of global illumination in #raycaster I've been thinking about using cellular automata and heat transfer to transfer light through a game level. This works for floors only and there is no bounced light but I'm working on it! #retro

HinodeCoder's tweet image. Hello, I'm trying a new thing in terms of global illumination in #raycaster I've been thinking about using cellular automata and heat transfer to transfer light through a game level. This works for floors only and there is no bounced light but I'm working on it! #retro

Me today with my MS-DOS laptop from 1992 and an old MacBook never updated in its history. #Crowdstrike #Technology


I'm experimenting with a per pixel lighting with my #raycaster and it's gonna kill performance like hell - but will be cool :) #retro #gamedev

HinodeCoder's tweet image. I'm experimenting with a per pixel lighting with my #raycaster and it's gonna kill performance like hell - but will be cool :) #retro #gamedev
HinodeCoder's tweet image. I'm experimenting with a per pixel lighting with my #raycaster and it's gonna kill performance like hell - but will be cool :) #retro #gamedev

Loading...

Something went wrong.


Something went wrong.