InsideHomebase's profile picture. Save the World

InsideHomebase

@InsideHomebase

Save the World

InsideHomebase reposted

Save the World UI rework very early look (many menus are missing or broken, and at the minute nothing's visually changed) Main new features: • BR Item Shop Tab • Fade in/out effects for some UI elements


The Manor (Creative mode) Very similar to Creative islands, Manors could be loaded, reset and saved. There were also a few props that could be placed down, such as beds, chairs, etc. Players could also visit each other's Manors. Would've had its own building slot on Homebase.

InsideHomebase's tweet image. The Manor (Creative mode)

Very similar to Creative islands, Manors could be loaded, reset and saved. There were also a few props that could be placed down, such as beds, chairs, etc.
Players could also visit each other's Manors.

Would've had its own building slot on Homebase.
InsideHomebase's tweet image. The Manor (Creative mode)

Very similar to Creative islands, Manors could be loaded, reset and saved. There were also a few props that could be placed down, such as beds, chairs, etc.
Players could also visit each other's Manors.

Would've had its own building slot on Homebase.
InsideHomebase's tweet image. The Manor (Creative mode)

Very similar to Creative islands, Manors could be loaded, reset and saved. There were also a few props that could be placed down, such as beds, chairs, etc.
Players could also visit each other's Manors.

Would've had its own building slot on Homebase.

A couple of scrapped Team Leader perks (there's a bunch more but they're not interesting)

InsideHomebase's tweet image. A couple of scrapped Team Leader perks
(there's a bunch more but they're not interesting)
InsideHomebase's tweet image. A couple of scrapped Team Leader perks
(there's a bunch more but they're not interesting)
InsideHomebase's tweet image. A couple of scrapped Team Leader perks
(there's a bunch more but they're not interesting)
InsideHomebase's tweet image. A couple of scrapped Team Leader perks
(there's a bunch more but they're not interesting)

New hero, not sure if already leaked. HID_Outlander_041_DinoCollector_


InsideHomebase reposted

Fortnite "Husk Gym" used for UX Testing around OT 1 in 2014!


Fun Fact: There's a somewhat functional Cosmetic Item Shop on Season 7, so it is probably safe to assume cosmetic items for Save the World have been in the works since at least Season 7!


Seeing as Save the World is being integrated into Battle Royale, it might be time to enable this little tab.

InsideHomebase's tweet image. Seeing as Save the World is being integrated into Battle Royale, it might be time to enable this little tab.

The Stonewood Outpost has an unused cutscene that's similar to the one that plays after the player finishes their 1st Onboarding Mission. Could be a WIP of the cutscene mentioned prior or something else entirely.


About 3 years ago when the Blockbuster Questline 1st released, the Crater would appear to have Risky Reels overlaid on top of it on the Minimap. This is because the movie screen's LOD was, for some reason, the entirety of Risky Reels.

InsideHomebase's tweet image. About 3 years ago when the Blockbuster Questline 1st released, the Crater would appear to have Risky Reels overlaid on top of it on the Minimap.

This is because the movie screen's LOD was, for some reason, the entirety of Risky Reels.
InsideHomebase's tweet image. About 3 years ago when the Blockbuster Questline 1st released, the Crater would appear to have Risky Reels overlaid on top of it on the Minimap.

This is because the movie screen's LOD was, for some reason, the entirety of Risky Reels.
InsideHomebase's tweet image. About 3 years ago when the Blockbuster Questline 1st released, the Crater would appear to have Risky Reels overlaid on top of it on the Minimap.

This is because the movie screen's LOD was, for some reason, the entirety of Risky Reels.
InsideHomebase's tweet image. About 3 years ago when the Blockbuster Questline 1st released, the Crater would appear to have Risky Reels overlaid on top of it on the Minimap.

This is because the movie screen's LOD was, for some reason, the entirety of Risky Reels.

Here's a Desert Zone that features Corruption Zones. I'm pretty sure this went unused, though I could be wrong. If it's not the latter, then this map might've played a role in explaining the reason as to why the Storm King resides in Canny Valley.

InsideHomebase's tweet image. Here's a Desert Zone that features Corruption Zones.

I'm pretty sure this went unused, though I could be wrong. If it's not the latter, then this map might've played a role in explaining the reason as to why the Storm King resides in Canny Valley.
InsideHomebase's tweet image. Here's a Desert Zone that features Corruption Zones.

I'm pretty sure this went unused, though I could be wrong. If it's not the latter, then this map might've played a role in explaining the reason as to why the Storm King resides in Canny Valley.
InsideHomebase's tweet image. Here's a Desert Zone that features Corruption Zones.

I'm pretty sure this went unused, though I could be wrong. If it's not the latter, then this map might've played a role in explaining the reason as to why the Storm King resides in Canny Valley.

Ever since Season 12-ish there's been a WIP Rural Zone in the files that hasn't been touched at all ever since. There's currently no map that ties these tiles together at the moment. Would've made a nice Venture Zone in my opinion.

InsideHomebase's tweet image. Ever since Season 12-ish there's been a WIP Rural Zone in the files that hasn't been touched at all ever since. 

There's currently no map that ties these tiles together at the moment. Would've made a nice Venture Zone in my opinion.
InsideHomebase's tweet image. Ever since Season 12-ish there's been a WIP Rural Zone in the files that hasn't been touched at all ever since. 

There's currently no map that ties these tiles together at the moment. Would've made a nice Venture Zone in my opinion.
InsideHomebase's tweet image. Ever since Season 12-ish there's been a WIP Rural Zone in the files that hasn't been touched at all ever since. 

There's currently no map that ties these tiles together at the moment. Would've made a nice Venture Zone in my opinion.

Maple Tree Valley (Scrapped Zone) Clearly WIP as there are pink trees using a green subsurf profile. Has a Post Process Volume that applies a green tint to the game when entered — possibly the area where the mission was meant to take place.

InsideHomebase's tweet image. Maple Tree Valley (Scrapped Zone)

Clearly WIP as there are pink trees using a green subsurf profile.

Has a Post Process Volume that applies a green tint to the game when entered — possibly the area where the mission was meant to take place.
InsideHomebase's tweet image. Maple Tree Valley (Scrapped Zone)

Clearly WIP as there are pink trees using a green subsurf profile.

Has a Post Process Volume that applies a green tint to the game when entered — possibly the area where the mission was meant to take place.
InsideHomebase's tweet image. Maple Tree Valley (Scrapped Zone)

Clearly WIP as there are pink trees using a green subsurf profile.

Has a Post Process Volume that applies a green tint to the game when entered — possibly the area where the mission was meant to take place.
InsideHomebase's tweet image. Maple Tree Valley (Scrapped Zone)

Clearly WIP as there are pink trees using a green subsurf profile.

Has a Post Process Volume that applies a green tint to the game when entered — possibly the area where the mission was meant to take place.

Unused "The Farmstead" Hex Tiles (they're actually used by Onboarding, which is inaccessible ― therefore unused)

InsideHomebase's tweet image. Unused "The Farmstead" Hex Tiles 

(they're actually used by Onboarding, which is inaccessible ― therefore unused)

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