IrregularExpr's profile picture. Studio Lead @FennecLabs, building the Ultimate LBE Arena Platform @SpawnpointVR. Husband to @Vicsyyy

Ben Woodford

@IrregularExpr

Studio Lead @FennecLabs, building the Ultimate LBE Arena Platform @SpawnpointVR. Husband to @Vicsyyy

Congratulations @amazon, the Echoes around our house are now down to being glorified egg timers and light switches now you’re killing shopping lists @nabucasa looking forward to Year of the Voice :)


It’s 2024 and walkie talkies still sound like shit How has nobody innovated on that?


We’re hiring for a mid/senior #unity #VirtualReality dev to join our team in Stafford! fenneclabs.freshteam.com/jobs/kRwT0iu50…


Regarding Meta Horizon OS I only have one thing to say: Come on @boztank, let us make custom ROMs for Quest so we can use it an actually viable enterprise headset. Because the stock ROM doesn’t hold a handle to the competition’s OS offerings.


Awesome, @Vimeo's copyright detection team apparently just don't read what you send them. Copyright detection flagged on a video? We send them the license we have for the music from @envato. Their response? "Nah, gonna make it private" Love that I pay money for this service.


Ben Woodford reposted

Here is one of the stories about working at Epic Games I always wanted to tell. *The Murder Cake* (it's a thread)


Ben Woodford reposted

This is how developers share games with the @unity engine:


Turns out I share my birthday with Steam, huh.


Finally picking up VueJS for a UI overhaul I’m only 5 years late on abandoning AngularJS 1.x


Ben Woodford reposted

Shipping is one of the most difficult parts of making a game. Making prototypes and systems is rad, and it’s cool there’s so many resources now, but the tenacity to bring them to an audience is itself a core skill. The “cutting room” is where the hardest decisions are made.

a lot of “how to mak an game” influencers on youtubes have very little experience actually shipping a game but lots of experience tinkering with the cool parts. the irony is that they teach not how to make a game but how to make the same nowhere-bound project they are mired in



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