Mx-Iris
@JH_Pointer
macOS Developer & Researcher, GitHub: https://github.com/Mx-Iris
Finally got dynamic View rendering working in OSUI. It is way more complex than the StaticView. Note "if show { Color.red } else { Color.blue }" and "Color(show ? .red : .blue)" are totally 2 difference things in the view of the DSL compute engine.
ReDyne v1.2.0 Release! - Added Pseudocode Generation - Added Memory Map Viewer - Added Function Renaming (long-press on function in functions tab) github.com/speedyfriend43…
Apple has already extensively used SE-0436 in its latest systems to ensure compatibility with ObjC interfaces. The core of its implementation lies within Swift/SwiftUICore, with NSGlassEffectView merely acting as a thin wrapper.
RuntimeViewer 2.0.0 beta1 has been released Adapted for macOS 26, supports viewing Swift types (initial support) MachOSwiftSection will soon support generating swiftinterface, at which point it will be fully integrated github.com/MxIris-Reverse…
In the latest macOS26, I discovered the new NSScene class and multiple subclasses inheriting from it, backed by FBSScene.
Glad to see Hopper has officially added support for MCP, which is very feature-rich. HopperMCP has completed its mission 🫡. Of course, if for some reason you cannot upgrade to version 6.0, you can continue to use HopperMCP, and I will provide basic bug fixes.
🧵 Some surprising technical details about Liquid Glass (Solarium) and its direct ties to SwiftUI: A pure AppKit app using Toggle Switches and Sliders get the nicer-looking controls because their contents are just straight up directly hosted through SwiftUI using…
Setting 𝚄𝚅𝚂𝚑𝚘𝚠𝙿𝚛𝚎𝚟𝚒𝚎𝚠𝚂𝚝𝚊𝚝𝚞𝚜𝙳𝚎𝚋𝚞𝚐𝚆𝚒𝚗𝚍𝚘𝚠 to 𝚝𝚛𝚞𝚎 in Xcode 26 provides this curious debug panel for SwiftUI previews.
OpenSwiftUI + OpenObservation 🎉 Stay tuned for next week's release :)
New blog post just dropped! West Shepherd breaks down extending the Mythic Poseidon agent for ARM64 Dylib injection on Apple Silicon. Details include: ✅ Shellcode construction ✅ Memory allocation ✅ Runtime patching ✅ Thread creation Read more ⤵️ ghst.ly/41Nu4ED
OpenSwiftUI 0.7.2 release: SpringAnimation and View(Controller)Representable support! 👀 Check it out here ⬇️ github.com/OpenSwiftUIPro…
OpenSwiftUI 0.7.0 release: Highlights: - iOS Animation support - AsyncRenderer support (*) - onChange API support github.com/OpenSwiftUIPro…
macOS's WindowServer has hidden debug HUDs, they can be enabled by attaching to lldb and calling `enable_overlay(0b1111)` there might be other tools seamlessly allow toggling those but idk I'm lazy to find them
OpenSwiftUI 0.7.0 release: Highlights: - iOS Animation support - AsyncRenderer support (*) - onChange API support github.com/OpenSwiftUIPro…
OpenSwiftUI 0.6.0 release: Highlights: - HVStack, Padding and Spacer support - offset and GeometryEffect support See full release notes: github.com/OpenSwiftUIPro…
Thanks to the custom Demangler, we can classify all symbols in MachO because we can obtain the complete Node structure after Demangling. Then, our structs and enums can also dump methods and properties.
Add HomeBrew support yesterday. You can now get the CLI tool by `brew install swift-section`.
🥳 Version 0.4.0 of MachOSwiftSection has been released, adapted to the dyld_shared_cache of *OS26, and a CLI has been added. Go check it out. github.com/MxIris-Reverse…
😈The RuntimeViewer code injection feature is now compatible with Swift.
Fixed some potential bugs and added a new DemangleOptions - interface, making the information printed by swift-section closer to swift-interface. github.com/MxIris-Reverse…
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