JH_Pointer's profile picture. macOS Developer & Researcher, GitHub: https://github.com/Mx-Iris

Mx-Iris

@JH_Pointer

macOS Developer & Researcher, GitHub: https://github.com/Mx-Iris

Mx-Iris reposted

Finally got dynamic View rendering working in OSUI. It is way more complex than the StaticView. Note "if show { Color.red } else { Color.blue }" and "Color(show ? .red : .blue)" are totally 2 difference things in the view of the DSL compute engine.

KyleSwifter's tweet image. Finally got dynamic View rendering working in OSUI.
It is way more complex than the StaticView.
Note "if show { Color.red } else { Color.blue }" and "Color(show ? .red : .blue)" are totally 2 difference things in the view of the DSL compute engine.

Mx-Iris reposted

ReDyne v1.2.0 Release! - Added Pseudocode Generation - Added Memory Map Viewer - Added Function Renaming (long-press on function in functions tab) github.com/speedyfriend43…


The configuration of Liquid Glass looks very complex

JH_Pointer's tweet image. The configuration of Liquid Glass looks very complex
JH_Pointer's tweet image. The configuration of Liquid Glass looks very complex
JH_Pointer's tweet image. The configuration of Liquid Glass looks very complex
JH_Pointer's tweet image. The configuration of Liquid Glass looks very complex

Apple has already extensively used SE-0436 in its latest systems to ensure compatibility with ObjC interfaces. The core of its implementation lies within Swift/SwiftUICore, with NSGlassEffectView merely acting as a thin wrapper.

JH_Pointer's tweet image. Apple has already extensively used SE-0436 in its latest systems to ensure compatibility with ObjC interfaces. The core of its implementation lies within Swift/SwiftUICore, with NSGlassEffectView merely acting as a thin wrapper.
JH_Pointer's tweet image. Apple has already extensively used SE-0436 in its latest systems to ensure compatibility with ObjC interfaces. The core of its implementation lies within Swift/SwiftUICore, with NSGlassEffectView merely acting as a thin wrapper.
JH_Pointer's tweet image. Apple has already extensively used SE-0436 in its latest systems to ensure compatibility with ObjC interfaces. The core of its implementation lies within Swift/SwiftUICore, with NSGlassEffectView merely acting as a thin wrapper.

RuntimeViewer 2.0.0 beta1 has been released Adapted for macOS 26, supports viewing Swift types (initial support) MachOSwiftSection will soon support generating swiftinterface, at which point it will be fully integrated github.com/MxIris-Reverse…


In the latest macOS26, I discovered the new NSScene class and multiple subclasses inheriting from it, backed by FBSScene.

JH_Pointer's tweet image. In the latest macOS26, I discovered the new NSScene class and multiple subclasses inheriting from it, backed by FBSScene.

Glad to see Hopper has officially added support for MCP, which is very feature-rich. HopperMCP has completed its mission 🫡. Of course, if for some reason you cannot upgrade to version 6.0, you can continue to use HopperMCP, and I will provide basic bug fixes.

JH_Pointer's tweet image. Glad to see Hopper has officially added support for MCP, which is very feature-rich. HopperMCP has completed its mission 🫡. Of course, if for some reason you cannot upgrade to version 6.0, you can continue to use HopperMCP, and I will provide basic bug fixes.

Mx-Iris reposted

🧵 Some surprising technical details about Liquid Glass (Solarium) and its direct ties to SwiftUI: A pure AppKit app using Toggle Switches and Sliders get the nicer-looking controls because their contents are just straight up directly hosted through SwiftUI using…

xezrunner's tweet image. 🧵 Some surprising technical details about Liquid Glass (Solarium) and its direct ties to SwiftUI:

A pure AppKit app using Toggle Switches and Sliders get the nicer-looking controls because their contents are just straight up directly hosted through SwiftUI using…
xezrunner's tweet image. 🧵 Some surprising technical details about Liquid Glass (Solarium) and its direct ties to SwiftUI:

A pure AppKit app using Toggle Switches and Sliders get the nicer-looking controls because their contents are just straight up directly hosted through SwiftUI using…
xezrunner's tweet image. 🧵 Some surprising technical details about Liquid Glass (Solarium) and its direct ties to SwiftUI:

A pure AppKit app using Toggle Switches and Sliders get the nicer-looking controls because their contents are just straight up directly hosted through SwiftUI using…
xezrunner's tweet image. 🧵 Some surprising technical details about Liquid Glass (Solarium) and its direct ties to SwiftUI:

A pure AppKit app using Toggle Switches and Sliders get the nicer-looking controls because their contents are just straight up directly hosted through SwiftUI using…

Mx-Iris reposted

Setting 𝚄𝚅𝚂𝚑𝚘𝚠𝙿𝚛𝚎𝚟𝚒𝚎𝚠𝚂𝚝𝚊𝚝𝚞𝚜𝙳𝚎𝚋𝚞𝚐𝚆𝚒𝚗𝚍𝚘𝚠 to 𝚝𝚛𝚞𝚎 in Xcode 26 provides this curious debug panel for SwiftUI previews.

stephancasas's tweet image. Setting 𝚄𝚅𝚂𝚑𝚘𝚠𝙿𝚛𝚎𝚟𝚒𝚎𝚠𝚂𝚝𝚊𝚝𝚞𝚜𝙳𝚎𝚋𝚞𝚐𝚆𝚒𝚗𝚍𝚘𝚠 to 𝚝𝚛𝚞𝚎 in Xcode 26 provides this curious debug panel for SwiftUI previews.

Mx-Iris reposted

OpenSwiftUI + OpenObservation 🎉 Stay tuned for next week's release :)

KyleSwifter's tweet image. OpenSwiftUI + OpenObservation 🎉
Stay tuned for next week's release :)

Mx-Iris reposted

New blog post just dropped! West Shepherd breaks down extending the Mythic Poseidon agent for ARM64 Dylib injection on Apple Silicon. Details include: ✅ Shellcode construction ✅ Memory allocation ✅ Runtime patching ✅ Thread creation Read more ⤵️ ghst.ly/41Nu4ED


Mx-Iris reposted

OpenSwiftUI 0.7.2 release: SpringAnimation and View(Controller)Representable support! 👀 Check it out here ⬇️ github.com/OpenSwiftUIPro…

OpenSwiftUI 0.7.0 release: Highlights: - iOS Animation support - AsyncRenderer support (*) - onChange API support github.com/OpenSwiftUIPro…



Mx-Iris reposted

macOS's WindowServer has hidden debug HUDs, they can be enabled by attaching to lldb and calling `enable_overlay(0b1111)` there might be other tools seamlessly allow toggling those but idk I'm lazy to find them

khanhduytran0's tweet image. macOS's WindowServer has hidden debug HUDs, they can be enabled by attaching to lldb and calling `enable_overlay(0b1111)`
there might be other tools seamlessly allow toggling those but idk I'm lazy to find them

Mx-Iris reposted

OpenSwiftUI 0.7.0 release: Highlights: - iOS Animation support - AsyncRenderer support (*) - onChange API support github.com/OpenSwiftUIPro…

OpenSwiftUI 0.6.0 release: Highlights: - HVStack, Padding and Spacer support - offset and GeometryEffect support See full release notes: github.com/OpenSwiftUIPro…

KyleSwifter's tweet image. OpenSwiftUI 0.6.0 release: 

Highlights:
- HVStack, Padding and Spacer support
- offset and GeometryEffect support

See full release notes: github.com/OpenSwiftUIPro…


Thanks to the custom Demangler, we can classify all symbols in MachO because we can obtain the complete Node structure after Demangling. Then, our structs and enums can also dump methods and properties.

JH_Pointer's tweet image. Thanks to the custom Demangler, we can classify all symbols in MachO because we can obtain the complete Node structure after Demangling. Then, our structs and enums can also dump methods and properties.

Mx-Iris reposted

Add HomeBrew support yesterday. You can now get the CLI tool by `brew install swift-section`.

🥳 Version 0.4.0 of MachOSwiftSection has been released, adapted to the dyld_shared_cache of *OS26, and a CLI has been added. Go check it out. github.com/MxIris-Reverse…



😈The RuntimeViewer code injection feature is now compatible with Swift.

JH_Pointer's tweet image. 😈The RuntimeViewer code injection feature is now compatible with Swift.

💥RuntimeViewer will soon support viewing Swift types. github.com/MxIris-Reverse…

JH_Pointer's tweet image. 💥RuntimeViewer will soon support viewing Swift types.

github.com/MxIris-Reverse…

Fixed some potential bugs and added a new DemangleOptions - interface, making the information printed by swift-section closer to swift-interface. github.com/MxIris-Reverse…


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