Lin
@Lin_Game_Dev
Game developer working on @sharkraingame ! || Fanart is welcome!
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Back to working on the gun gameplay. Optimized with Projectile Pooling and better animations. The water gun will deal damage and activate water sources. #gamedev #UnrealEngine
I have patented the game mechanic of walking forward. Anytime you press W on your keyboard, you owe me 5 bucks.
Me spending all night optimizing Shark Rain's graphics so it runs at 180fps while looking clean and crisp. Only then to play the latest AAA game which barely runs at 40fps while looking like blurry ass.
I love how easy it is to get a game build running on the SteamDeck. Makes it really fun to test and optimize the game.
Oh, just noticed that the animation is broken in engine. The entire spine is supposed to squish and bounce but only the head is doing so.
Adding more animations. Worked on a walk cycle this week #gamedev #screenshotsaturday
Adding more animations. Worked on a walk cycle this week #gamedev #screenshotsaturday
I've fallen in love with Hailine <33 Make sure to wishlist Shark Rain!! 💜💙
polished the transform animation. Made sure the character will stay low to the ground which makes the control more responsive #gamedev #screenshotsaturday
So we went from people openly hating Furries to people lamenting that they are not furries or they’d get better social media interactions and sales for their art or indie game.
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