🌊Liquid Data Arts💽
@LiquidDataArts
indie game dev making retro strategy games Currently working on a protoype for a multiplayer puzzle strategy game
The playtest was a huge success and I got plenty of feedback on potential improvements for my next build. The good news is that the game is actually fun! And there was only a single game breaking bug 😅
After a big push we are ready to play test Mana Busters tomorrow. Come to @wondervillenyc to test out this alpha build! #gamedev #playtest #strategy
I've now got placeholder menus, and some music! I'm really proud of this ambient jungle track I'm working on for the game. Progress on the new game phases is coming along as well. Now you will have a puzzle phase, build phase. #indiegame #gamedev #dnb #jungle
Have you ever seen those weird mobile game ads for Hero Wars? I just finished a game jam where that was the theme. Check it out! liquiddataarts.itch.io/newgrounds-wars #gamedev #godot #herowars
In my efforts to get this game ready for it's first playtest event, I'm working on simplifying it a bit. I'm thinking it may be more of a turn-based autobattler. Stay tuned for big changes! In the meantime enjoy this tiny map with a big army. #strategy #gamedev #godot
I did a fun little game jam yesterday and nothing is more humbling than having your tiny idea still take hours and hours to complete. Game dev is hard!
While I'm busy adding new features and play modes to the game, please enjoy a full cpu vs cpu battle of the current prototype. #strategy #puzzle #gamedev
Here is a sneak peak at my next monster - a cat based monster that has the ability to heal the other monsters. Summoning this lil guy will be essential to keep your monster army in fighting shape! #godot #gamedev #blender
I added in health bars for the monsters and have been tweaking the combat a bit. Ignore the voidboi stuck in the back 😂 #gamedev #godot #strategy #puzzlegame
I started working on a different puzzle type. In the finished game the wizard character you select will influence what type of puzzle mechanics you use. I'm thinking of some really cool ones like maybe even a wizard where you play a small RTS or FPS #strategy #gamedev
Progress marches on with my prototype! Adding some small bits of feedback in the UI makes it so you and the other player can see what is happening more clearly. #indiegame #gamedev #strategy
Lots of UI changes and we got our moth boyo in the game. Also we now have 2 player mode! This game is already pretty fun, I can't wait to show you all more progress. #gamedev #indiedev #strategy
Our next monster is this lil moth guy. Only certain monsters can attack flyers so make sure you don't forget to summon some air defense! #blender #gamedev #strategy
I've been setting up the game to make it better for local multiplayer. I have a lot of big plans and plenty of updates to come! #indiedev #godot #strategy
The plan is to create 151 lowpoly slop monsters, then re-do them all with more detail before release😪 #gamedev #godot #indiedev
Post gamjam patch 1.0.2 released! - Wheel Love Sparks liquiddataarts.itch.io/wheel-love-spa… #indiegames via @liquiddataarts
I've found that separating logic into "services" based on logical domain is a pretty good way to scale to medium/large games in. It keeps things organized and easy to build new features. #GodotEngine #gamedev
My match-3 strategy game prototype now has a little more depth with the introduction of ranged attack units. These are just placeholder monsters but I really do love the way they hop around 😅 #gamedev #strategy #match3
I've been hard at work on my new game protoype! It's a match-3 strategy game that pits you against another player. Can you defeat the enemy wizard? #gamedev #godot #screenshotsaturday
Wow after a week of frantic development while working our other full-time jobs, we managed to release something we are proud of! Wheel Love Sparks is out now! Go play it. #bigmode #gamejam #gamedev liquiddataarts.itch.io/wheel-love-spa…
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