Loaded Games
@LoadedGamesDev
Making Games Only We Would. We're an indie #GameDev studio made up of @allegedrudijay, @lkempton123 & @pharezvitalis. Currently working on #menacegame
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Making Games Only We Would. To find out more about what we do, check out our website loaded.games or our itch page at loaded-games.itch.io #gamedev #indiedev #games #menacegame
Showed off #menacegame at @PlymGameDevs November event, looking forward to more in the future!
Updated a NPC sprite: Tired Tina, a single mother of an energetic 8yo and a screeching baby. (Subtle detail: the number of flowers on her cardigan represents the minutes of sleep she gets a night!) See our sprite quality improve! #indiedevhour #gamedev #indiedev #characterdesign
We decided to try out the new version of #Blender3D by modelling our park shack for #menacegame. Verdict: the Loaded Games offices are reporting a 66% decrease in confused questions about how to close unintentionally opened UI panels! Nice one! #GameDev #indiedevhour #indiedev
Tinkered with the stealth mechanics of the game, adding a UI indicator for when you've been spotted as well as a corresponding tutorial prompt. Really need to improve UX and UI but it does the job for now. #indiedevhour #madewithunity #unity3d #gamedev #indiedev #menacegame
This week we textured our first 3d object in #menacegame, a park bench. We wanted to make sure our 3D objects don't look weird next to our 2D sprites. Do you think the cartoon edges work, would you add or change anything? #indiedevhour #unity3d #madeinunity #indiedev #gamedev
We've been experimenting with having 3D environment props mixed in with our 2D characters in #menacegame. Still needs a proper texture but here is Birdman chilling on a bench. What do you think? #indiedevhour #characterdesign #gamedev #indiedev #MadeWithUnity #unity3d
It may be #NationalVideoGameDay but it's a terrible day for a picnic. Tried out some ripple effects on our weather system in #menacegame! What do you think? #madeinunity #unity3d #gamedev #indiedev #gaming
Our current weather effects implementation using the #unity3d particle system. As you cause more dismay and chaos in #menacegame, the weather will reflect it by getting more and more miserable. Wild pathetic fallacy. How do you think it looks? #madeinunity #gamedev #indiedev
Decided to add a blue noise texture to our wall fade shader! We're pretty happy with the result. The video below demonstrates it with a bunch of different noise resolutions. Which one do you like the most? #screenshotsaturday #unity3d #madeinunity #gamedev #indiedev #menacegame
Our #unity3d shader graph screen door fade effect in action in #menacegame. Do you think the pixel dithering effect works? We'd love to hear any improvements you might have! #indiedevhour #madeinunity #gamedev #indiedev #gaming
Our previously mentioned screen door transparency shader applied to one of our horrific-looking prototype buildings in #menacegame. Maybe it's best to keep it faded out for now. What do you think of the shader? #indiedevhour #madeinunity #unity3d #gamedev #indiedev
Just developed this nifty screen door fade shader in the Unity shader graph. The actual shader is opaque but pixels disappear to fake a transparent look! #indiedevhour #madeinunity #unity3d #gamedev #indiedev #menacegame
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