Crit Kit
@MakeBetterWork
Make Better Work. Make Work Better. With CritKit.
You might like
After many, many iterations and experiments, we have (1) our first early adopters of the beta of our Digital Kit, and (2) have a final layout for the Print Kit! Thanks to all 450+ people on the waiting list for your patience and continued interest. We’re coming out of alpha! 🚀
Now it’s also a GIF
The one thing that will mess up most companies/people going remote... the inability to synthesize, articulate, and provide actionable feedback. The peeps who can't work remotely will for sure fall behind cause nobody wants to work with their archaic methods.
For a detailed how to on giving collaborative feedback, check out this post from our team range.co/blog/how-to-gi… 7/8
If feedback doesn’t come with specific examples, it means people were talking shit and tried to formalize it lmao
“Experienced” is listening and understanding and learning. “Experienced” does not start with ego or try to act smart. Experienced is humility, understanding the greater context, and holding these in mind during each crit.
One of the strongest things an up and coming designer could benefit from is working on their feedback skills. Remember, a lot of design is an opinion, don't let your ego or trying to sound "experienced" get in the way. Ask questions and have conversations.
Some feedback should come with a gift receipt. 🤨
"Feedback is a gift." Some gifts may be returned. Feedback is an opinion, and not all of those are good. "Why should I care about that" is a valid response.
Super neat thinking here. Feels original. It’s called mmhmm (I like the name and the logo), and it makes presenting on video more flexible and more fun —> youtube.com/watch?v=c8KhKB…
youtube.com
YouTube
Make great video presentations with mmhmm
normalize critique!!
Same holds true for early design concepts. #CritEarlyCritOften
The faster you can close the time gap in doing this, the more success you’ll have more often
Crit early, crit often
The faster you can close the time gap in doing this, the more success you’ll have more often
Both. Designers set expectations and share the work. Facilitators can ensure all feedback is provided and next steps are clear.
POLL! Re: DESIGN CRITIQUE Who should run it? The designer presenting their own solutions, or a separate facilitator (e.g., a program manager or design lead). I can see both sides.
373 vote · Final results
💯 Critique is not an opportunity to put anyone down. Make it about the work, not the person!
If you criticize, pls provide evidence or at the very least explain your point of view clearly. I love people who give critical feedback that I can learn from. I hate people who just criticize and don’t help others grow.
Chatting with @jennytheolin of @toolbox_toolbox and seeing the future of productized services – and the value they bring 📈
United States Trends
- 1. Casey Mears N/A
- 2. Ole Miss N/A
- 3. John Wick N/A
- 4. State of Play N/A
- 5. Castlevania N/A
- 6. God of War N/A
- 7. #NASCAR N/A
- 8. Silent Hill N/A
- 9. Ousmane Dieng N/A
- 10. Konami N/A
- 11. Lajoie N/A
- 12. Louie N/A
- 13. Adam Silver N/A
- 14. Mikayla Blakes N/A
- 15. Olivia Miles N/A
- 16. Vandy N/A
- 17. Gwendolyn Beck N/A
- 18. Nanos N/A
- 19. Duel 1 N/A
- 20. Kratos N/A
Something went wrong.
Something went wrong.