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@MarioBrothBlog

Additional obscure Mario content for http://suppermariobroth.com. Now on Patreon: http://www.patreon.com/suppermariobroth

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All content posted on this account complies with a veracity policy that is outlined in this pinned Tweet for easy reference.

MarioBrothBlog's tweet image. All content posted on this account complies with a veracity policy that is outlined in this pinned Tweet for easy reference.

In Mario & Luigi: Bowser's Inside Story, Mario and Luigi's level-up stat gains are bizarrely based on what level Bowser is currently at. If he is at a "good" level, they will be several times more powerful. The game does not tell you which levels are good and which are bad.

MarioBrothBlog's tweet image. In Mario & Luigi: Bowser's Inside Story, Mario and Luigi's level-up stat gains are bizarrely based on what level Bowser is currently at. If he is at a "good" level, they will be several times more powerful. The game does not tell you which levels are good and which are bad.

In the Super Mario Galaxy Movie, Rosalina fights Megaleg. However, the real Megaleg from the game is much larger than one would expect and would have made Rosalina almost impossible to see when zoomed out. The size of the one in the movie is closer to Digga-Leg.

MarioBrothBlog's tweet image. In the Super Mario Galaxy Movie, Rosalina fights Megaleg. However, the real Megaleg from the game is much larger than one would expect and would have made Rosalina almost impossible to see when zoomed out. The size of the one in the movie is closer to Digga-Leg.

In Paper Mario: The Origami King, some attacks deal elemental damage. The elements start off traditional, with Earth, Water, Fire etc. but then quickly devolve into one-off joke elements like "Golf".

MarioBrothBlog's tweet image. In Paper Mario: The Origami King, some attacks deal elemental damage. The elements start off traditional, with Earth, Water, Fire etc. but then quickly devolve into one-off joke elements like "Golf".

In one of the prototype versions of Yoshi's Island, the Baby Mario handover process is unfinished and does not always work. The Yoshi that should be waiting at the end is missing, and the playable Yoshi simply throws Baby Mario onto the ground, making him crawl off by himself.


In Super Mario Sunshine, Shadow Mario's voice is created by applying a filter to Mario's voice; however, he does not use all of Mario's voice clips. By making Mario himself use the filter, we can finally hear Shadow Mario say things like "MAMA hoohahoo wow wow" and "The horror".


Mario Kart: Double Dash contains a bizarre "eternal European pain" glitch whereby being burned when entering a pipe will cause the character to remain in pain indefinitely, but only in the European version.


In Super Mario Sunshine, the differences between surfing Bloopers are presented as a tradeoff between speed and handling, appearing to not have any clear advantage over each other. However, this is not true, and the green Blooper is actually OBJECTIVELY SUPERIOR to the other two.

MarioBrothBlog's tweet image. In Super Mario Sunshine, the differences between surfing Bloopers are presented as a tradeoff between speed and handling, appearing to not have any clear advantage over each other. However, this is not true, and the green Blooper is actually OBJECTIVELY SUPERIOR to the other two.

The code of Super Mario World contains an unused translucent level mode, which causes the environment to appear ethereal and was as such possibly intended for ghost house levels. Below is footage of some ghost houses with the mode enabled.


Since the star collection and post-star collection cutscenes in Super Mario Galaxy 2 have an average length of 30 seconds and a full playthrough collects 240 stars, the player spends at least 2 hours per playthrough simply watching Mario collect stars.


Extremely rare banana putter given out to Nintendo employees who participated in the marketing of Donkey Kong 64.

MarioBrothBlog's tweet image. Extremely rare banana putter given out to Nintendo employees who participated in the marketing of Donkey Kong 64.

In Super Mario Sunshine, Mario is immune to bees while talking. He will be pushed around by them, but not be harmed while he's engaged in conversation. Note that he is not simply immune to damage - e.g. he will still die to heat stroke while talking. It is specifically bees.


In Donkey Kong Country 2, it is possible to trap Diddy Kong in a state of eternal horror. Hitting K. Rool with a team-up throw in a specific manner will cause Diddy's eyes to pop out in shock; however, he will never recover and stay in this state until the game is reset.


In Super Mario 64, parts of Lethal Lava Land are actually made out of leather, which simply appears to be stone due to the low resolution of the textures.

MarioBrothBlog's tweet image. In Super Mario 64, parts of Lethal Lava Land are actually made out of leather, which simply appears to be stone due to the low resolution of the textures.

In the Nintendo Switch version of Super Mario Galaxy (but not Super Mario Galaxy 2), Mario and Luigi's right hands have been moved away and stored separately from their models for an unknown reason. It is theorized that this is somehow an attempt at optimization.

MarioBrothBlog's tweet image. In the Nintendo Switch version of Super Mario Galaxy (but not Super Mario Galaxy 2), Mario and Luigi's right hands have been moved away and stored separately from their models for an unknown reason. It is theorized that this is somehow an attempt at optimization.

The "communications terminated" error screen in Super Mario 64 DS and New Super Mario Bros. is uncharacteristically startling, interrupting gameplay with a red error screen and loud siren.


Super Mario World has an extremely eclectic art style whereby many enemies are drawn in completely different ways. Development files reveal Mario went through many stylistic changes; it is possible that all the enemies were made to fit Mario, but at different points in time.

MarioBrothBlog's tweet image. Super Mario World has an extremely eclectic art style whereby many enemies are drawn in completely different ways. Development files reveal Mario went through many stylistic changes; it is possible that all the enemies were made to fit Mario, but at different points in time.

In Super Mario RPG, refusing to give the Baby Yoshi cookies after talking to him in the middle of a jump will cause Yoshi to completely freeze. His only motion will be sliding silently along the ground.


It is possible to break the Frog Flap microgame in WarioWare simply by being too skillful. Red platforms speed up the frog, blue ones slow it down. By skipping red platforms and landing on the blue ones, the frog will eventually start flying and never come back down.


In Super Mario Galaxy 2, the Wigglers on the Tall Trunk Galaxy slide are special slide-only Wigglers that literally cannot exist outside of it. If one of them is allowed to make it all the way up the slide, he will lose his head and become a singularity.


In Super Mario Sunshine, there is a small plant in Gelato Beach that raises a staircase when sprayed with water. In the files, an unused, presumably corrupt animation for it exists that shows it slowly stretching in an unsettling manner.


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