
Supper Mario Broth
@MarioBrothBlog
Additional obscure Mario content for http://suppermariobroth.com. Now on Patreon: http://www.patreon.com/suppermariobroth
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Game & Watch Gallery 3 contains a debug mode that displays the game's graphics. However, due to an incorrectly loaded palette and using a black background, the sprites for Yoshi in the Egg game appear inadvertently unsettling when viewed in that mode.

Two well-known voice clips from Super Mario Sunshine are Mario saying "Aren't I done yet?!" and "There's more?!" in an exasperated way, long presumed unused. However, there is actually a way to hear them in-game, as they have a chance to play when he enters a level at low health.
In Yoshi's Island, a cave background sparkles, but only when Yoshi moves. This is achieved in an inventive way by making many 1-pixel "pinholes" in the background through which a field of stars is visible. The parallax motion shows the stars intermittently, creating sparkles.
In Super Smash Bros., the skeletons visible when characters are hurt by electric attacks are not tied to specific animations, and instead are a form that can be toggled on and off at any time, including in cutscenes. Below are excerpts of the game's intro, with skeletons.
In Super Mario 3D World, eight colorful star particles appear every time a Ground Pound is performed. An extremely rare event of all eight of them matching in color may occur with a less than 1 in 2,000,000 chance. No known recordings of this event exist.

Looking through binoculars around Moo Moo Meadows in Mario Kart World has a small chance of activating a "cute jumpscare" Easter egg whereby a group of Para-Biddybuds will suddenly look into the binoculars from the other side.
In the Super Mario Galaxy games, the staff credits text is always loaded into RAM despite not being needed until the ending. While horribly inefficient, this is inadvertently heartwarming as the games appear to honor their creators by keeping them in memory at all times.

Artwork used internally at DIC Entertainment during the production of the Super Mario World cartoon, replacing Marge Simpson with Mario. According to a former DIC employee, this was made due to an inside joke at the studio, though the exact nature of the joke has been lost.

Due to the unique way Super Mario Bros. stores its maps, its level designers were at the mercy of the decorative hills and bushes when placing bottomless pits. While the pits can be placed freely, the decorations are non-negotiable and dictate the level design.

Development files for Super Mario Kart show that the earliest sprite for Koopa Troopa did not have his eyes visible from the back, making him appear like an unknown bald man (left). The eyes were made prominent in the finished version to avoid this (right).

It's a new series of Supper Mario Broth livestreams! Please join me as I bananalyze details and provide obscure information about Donkey Kong Bananza on the Supper Mario Broth Twitch channel! twitch.tv/suppermariobro…

In Donkey Kong Bananza, Void Kong's banana remote opens from the end opposite the stem. This is actually consistent with how apes and monkeys peel bananas in real life. While humans tend to peel bananas from the stem, monkeys peel from the opposite end.

In Super Mario Galaxy 2, Wild Glide Galaxy is "larger than the universe", going outside the boundaries of its own skybox. The game simply drags the skybox alongside Mario's position to keep the area immediately around him within the boundaries.

The developers of Mario's Early Years for DOS customized the game for three of their children. Inputting hidden codes at the start of the game can launch it in a personalized "Marissa", "Ali" and "Josh" mode whereby the in-game voices address the child by name.
In Super Mario RPG, the Guerrilla enemy is a "knock-off" of Donkey Kong. This is referenced in a unique way by its Japanese name, which replaces two of its characters with similar ones as though on a bootleg product logo. In English, this could be conveyed as e.g. "Donkev Konq".

In Donkey Kong Bananza, DK's banana awareness is tied to how far the camera is zoomed out. If the bananas are offscreen, this can create the impression of him playing a silly game with the camera where he makes a funny face only when the player isn't looking closely.
In Yoshi's Island, a "tongue overflow" glitch exists whereby Yoshi's tongue is able to fly away and begin gaining infinite length, overwriting the game's memory. The tongue-based corruption can have any number of effects, including skipping to the credits and ending the game.
Experimental post: The Inevitable March of Time From the moment of this post, Super Mario Bros. is now closer to World War II than it is to the present day.

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