Max Farley
@MaxOnProgrammin
Programming 👉😎👉
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Made my own little line of loot beams today, been wanting to do it for a while but finally got around to it. I dare you to ping your #Mozambiques on these badboys. #vfx #gamedev #IndieGameDev #gamefx #loot
Super exciting to be able to show this off. I'm really looking forward to the rest of development 😁
Here's the teaser trailer for Fey! #gamedev #indiedev #indiegame #gamedevelopment #gametrailer #metroidvania #madewithunity
Wanted to give #artvsartist a go! Trying to expand my spell book of digital magic never made a gif collage before so excuse the quality being a bit iffy #vfx #realtimevfx #gameart
End of #GlobalGamejam2019 has come and gone. It's been extremely frantic, a LOT of hard work and a huge amount of fun. Here's a little show of our title screen! Thanks so much to everyone I got to work with and to @Falmouthgames for hosting, it was so fun to be a part of.
#GlobalGameJam2019 down @Falmouthgames is going pretty good so far. I'm looking forward to the final stretch!
Say hello to the cast of our #ggj2019 game! From left to right; the Cavemaster, Rory, Sunniva and Ashley! #ggj #globalgamejam #GlobalGameJam2019 #falggj2019 @Falmouthgames @globalgamejam #gamedev #indiedev #gamejam
WIP room for our #ggj game! #GGJ19 #ggj2019 #GlobalGameJam #GlobalGameJam2019 #indiedev #indiegame #gamedev
First night of #GlobalGameJam 😁. Looking forward to getting back to @Falmouthgames and working/watching everyone make awesome stuff! Good luck and have fun all
Moth Queen Character Concept💋 The antagonist of the game project I'm working on. Used procreate to do this concept (added in the texts in Photoshop). For more info and game dev update you can follow @selftitledst😃 #conceptart #characterdesign #mothqueen #artistontwitter
What's an action game without an antagonist to fight! In this world the Moth Queen rules above all else with an iron fist. By @ArtdeBluef #gamedev #indiedev #madewithunity #indiegames #madewithunity #indiegamedev Follow our gamejolt at: gamejolt.com/games/fey/3780…
Been a little while since I posted anything, but here's a little example of some A* path finding I did in Javascript a couple of weeks ago. #Programaming #javascript #pathfinding
Messing around in #Unity earlier today trying to get some "loose magic" effect going. I think it went alright for a first pass, going to spend tomorrow trying to nail it down and giving it some more Ompf #gamedev #gamedevelopment #vfx #particleeffect #magic #fx
Had a good time working on this today, getting there slowly but surely #vfx #unity #gamedev #gamedevelopment #unity3d #magic #shuriken #ParticleBoys #devtober
Definitely, I'm looking forward to expanding on the idea. Think I'm gonna create some enemies to smack around next!
Here's the teaser trailer for Fey! #gamedev #indiedev #indiegame #gamedevelopment #gametrailer #metroidvania #madewithunity
I started working on a little mechanics prototype today. The idea is that you control some water which you can change between being ice(light blue) and boiling(red) to do stuff in the world. So naturally I've used it to smack some boxes around #GameDev #Programming #unity3d
I've been making some more changes and improvements to my flocking game. I made all the agents smaller so they have more space to maneuver and I've made it so they try to dodge out of the way of bullets. #GameDev #Programming #AI
Been adding the game-play loop to my flocking behavior game this morning. You can shoot enemies and gain score. As well as the start and end screen being shown. #GameDev #AI #Programming
Here's a little example of a flocking behavior I made using Javascript for one of my personal projects. Each agent uses the three main rules of Boids (separation, alignment and cohesion) as well as a general goal position to dictate their movement. #Programming #AI
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