Mythomen
@Mythomen
Welcome to the Mythomen Movie Project, please follow our journey on our director's account @Yenaphe
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So follow me on @yenaphe to keep being updated on #Mythomen news! Hope to see you all there :) Thanks for the support! Cheers
Hi guys! Keeping 2 Twitter account is a bit of an overhead since I talk about Mythomen on both, so I'm going to lock this one down!
MPC Film Comes to #SIGGRAPH2015 with Crowds, Fur and Destruction ow.ly/QE8dI
MAGIC 2016 : le concours de création de jeux vidéo est lancé, 100 000 euros à la clef bit.ly/1W5aOd6
We just upgraded our website to make it better and easier to read. Next step, to update the content and share some awesome news !
First Act of Third draft is now completed. In way better shape than the 2 first ones. Happy Happy Joy Joy. #scriptwriting #animation
AE CC 2015 just got a bit better (but still please keep CC2014 installed) After Effects CC 2015 (13.5.1) bug-fix update available:...
Checking the #trailer on our 4k monitor. Of course this final render wasn't final. Already fixing 2 shots ;-) #anim
If you look closely, you'll notice I've turned off the Timecode effect. This can only mean one thing: Final Render
Reviewing the latest mix of the trailer. The completion is near :) #sounddesign #animation
Adobe just completely changed the way you will work with adjustment layers - youtu.be/xUkZ1o93MaE
Now is the time of tweaking / polishing to push it to the next level!
I'm happy to report that the work on the #trailer is mostly done despite my already 4 weeks internet outage.
Spent the day designing fun fake posters to include in the background of a shot, where nobody will notice them. And I'm lovin'it. #trailer
Tonight, I watched the first version of the #trailer with all the shots inside. About half of them finished. #animation
Anyone knows where I could find the industry standard hour rate for storyboarding an animated feature film?
Rendering some proxies for our #trailer. 14 shots are officially finished. Starting to look great. #animation #AE
Quick question to my animation friends: how many minutes per day a storyboarder is supposed to roughly board do on a daily basis?
I guess, they should have read the website landing page, where I explain that the project is about not outsourcing #prevTweet #animation
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