MyunM_Works_en
@MyunM_Works_en
μ'nM Works: Unity dev creating Android games. Released 6 mini-games on Google Play. Crafting simple games for my dream project. Tweeting updates and progress.
Thank you all for today as well. We were able to address several issues and release the game. Please feel free to provide feedback. 🙏🎮📷#GameDev #GameFeedback #IndieDev #IndieGame #ReleaseDay play.google.com/store/apps/det… @GooglePlay
Thank you everyone for today. It looks like work will resume around April. Until then, I'll be busy with studying and preparations for relocation. #ResumingWork #BusyDays
Thank you everyone for today. I'd like to introduce my other accounts. @MyunM_Works_Mau will likely have posts related to information. @Niikami_Mk2 will have some kind of posts, maybe something interesting. #OtherAccountsIntro
Thank you everyone for today. I'll be working on something else for a while, so when I resume, I appreciate your continued support. 🔄 #TemporaryPause
Thank you everyone for today. Today, I fixed unintended behavior, killing two birds with one stone as it resolves other issues. Looks like I can make progress on the tasks this weekend. 🛠️💡 #ProblemSolved #ProgressReport
Thank you everyone for today. Today's issue led me to the conclusion that 'writing the code myself is faster,' so I'll tackle it tomorrow! 💻🔧 #DIYsolution #KeepPushingForward
Thank you everyone for today. Today's work didn't go as well as I hoped, so I'll reflect on it and leave it to tomorrow's self. 😔 #Reflection #KeepTrying
Thank you everyone for today. Today, I made it possible to move the camera by dragging (swiping), but if the click (tap) is long, it moves unintentionally. I'll fix that tomorrow. 📷 #GameDevelopment #FixInProgress
Thank you everyone for today. It's been extremely busy lately, but I'm making progress little by little. 💪 #DoingMyBest #WorkInProgress
Thank you everyone for today. It was a busy day, couldn't get much work done. Leaving it to my future self and heading to bed. Good night. 😴 #GoodNight #PreparingForTomorrow
Thank you everyone for today. I'm making progress on the game little by little. It's starting to feel more like a clicker game. 🎮✨ #GameDevelopment #ClickerGame
Thank you everyone for today. I had a lot on my mind and did some research, so I journaled to clear my thoughts. After organizing my tasks, it's time to go to bed. Good night. 📝😴 #Journaling #Refresh
Thank you everyone for today. Today, I worked on coloring the Golem and creating the UI for the energy bar. A lot has been happening since the new year, but I'm making progress little by little. 🎨💻 #GameDevelopment #UIDesign
Thank you everyone for today. There was a major earthquake, so it was difficult to focus on work. 🚨
Thank you everyone for today. Today was mainly about research. Tomorrow, I'll focus on pushing the work forward. 🔍💪 #Work #Research
Thank you everyone for today. I worked on the rough sketch for the spawn animation (3 frames). I'm aiming for 0.1 to 0.2 seconds, so it should be done in 3 to 6 frames. ✏️🎬 #Animation #GameDevelopment
Thank you everyone for today. In the clicker game I'm currently working on, an original character will be featured, so please look forward to it. Today, I sketched the rough design for that character. I'll make it as cute as possible. 😊🎨 #GameDevelopment #CharacterDesign
Thank you all for today. While brainstorming ideas for a new game, I reviewed the tasks for tomorrow. It seems like asset creation will take some time in this project. 🎮✨ #GameDesign #NewProject
Thank you all for today. Today, I worked on the main magic stone's design, and I was able to achieve an expression close to my ideal. 💎✨ #GameDesign #Creative
Thank you all for today. I've started designing the most crucial element for the current project. Excited to see if I can bring to life what's in my mind. ✏️ #GameDesign #CreativeProcess
Thank you all for today. I've made it possible to display different effects for each clicked (tapped) object. I'll be adding even more varied expressions. ✨ #GameDev #InteractiveDesign
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