Nitro-LM Licensing
@NitroLM
Nitro-LM is a highly-advanced cloud-based licensing system for software.
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How do you know when software is going to be a pain-in-the-ass?! The first time your customer has a "licensing" problem on install...
Its a fine line between licensing and giving everything away. Customers want BOTH, but you need to make sure you are capturing your worth.
Does your licensing approach ensure you are getting PAID?!
New versions of NitroLM API code for .NET, C/C++, Java, and Adobe AIR released: bit.ly/zZ8lZn
Nitro-LM Admin 6.1.12 has been released. Company search and AutoNav for nested company hierarchies. Get it: bit.ly/zZ8lZn
New nitrolm.com is Live /w along with a new intro video.
RT @amw7: Blogged: Developing an AIR NativeExtension for OSX and Windows in C++ : bit.ly/ugOomW
Working on using @Adobe @AIR Native Extensions for NitroLM. Moving toward single codebase for C,C++,.NET,Java and now AIR!
Looking for beta testers who want to sell software using @NitroLM Licensing @PayPal integration. email support[at]nitrolm.com if interested
We're working on adding support for using your own Paypal Sandbox account with NitroLM.
Refactoring server session handling like a madman. It'll make the system a bit more efficient in the cloud.
Designing some custom e-mail templates for Developers who want to license software with #NitroLM and get paid through #PayPal
Running some transactions through the PayPal Sandbox and Adaptive Payments API.
Need licensing for your app? Check us out: http://nitrolm.com
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