Aleksey Rehlov
@Orring
Game dev veteran (20+ years) | Co-founder of a game studio & consulting agency | AI & anime enthusiast | Master’s in Automation Engineering | Deep knowledge in
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Finally, even I like our new key art.
🏆 Our slot deckbuilder Re: Spin. Die. Repeat. made the DevGAMM Awards selection. Hit Wishlist on Steam: store.steampowered.com/app/3345680/... If you like what we’re building, like, comment, and repost! 🙏 #DevGAMMAwards #IndieDev #Steam #Deckbuilder #roguelike #gamedev #indiegames
Our playtest for Re: Spin. Die. Repeat is over: store.steampowered.com/app/3345680/Re… 🙏 Thank you to everyone who joined. 😊 Your time and honest notes set our next steps. #gamedev #roguelike #indiegames #isekai #steam #playtest #gamingcommunity #indiedev #games
Our roguelike game is now available for playtest on Steam: store.steampowered.com/app/3345680/Re… Please play, comment, repost, and share with friends who love roguelikes or isekai stories. Thank you! #gamedev #roguelike #indiegames #isekai #steam #playtest #gamingcommunity #indiedev #games
Just dropped a new free article on the GROW model. shorturl.at/3Eew0 If you're leading a team in gaming or tech, this one’s for you - practical tips on coaching, feedback, and growth. Let me know what you think! #GameDev #IndieDev #Leadership #Coaching #Feedback
New free article is out! 🎓 I made it a bit too academic again — sorry, that’s just my style. 😅 But if you're into COIN & OSCAR, they can seriously level up your leadership game. 🎯 #GameDev #IndieDev #Leadership #Coaching #Feedback #Management open.substack.com/pub/f2rconsult…
New article out! STAR, STARR, STAR+AR — more than just frameworks, they’re game-changers for structured feedback, performance reviews, mentoring and more. f2rconsultingagency.substack.com/p/star-starr-s… #Leadership #Management #Performance #Feedback #GameDev
Our latest series of articles looks at frameworks for better feedback, mentoring and coaching. f2rconsultingagency.substack.com/p/10-effective… It may be a bit dense, but hopefully real-world examples will make it practical! #Leadership #GameDev #Management #Coaching #Feedback
Hey! Our roguelike isekai deckbuilding RPG page is now live on Steam! Please add it to your wishlist, share it around, and let us know your thoughts - your feedback fuels us! Check it out: store.steampowered.com/app/3345680/... #videogames #indiegames #isekai #roguelike #deckbuilding
Strategic sessions can align teams, drive real change, and avoid endless meetings that go nowhere. My new article: Strategic Session In-House: From Preparation to Execution – A Practical Framework shorturl.at/uXJZn #gamedev #strategy #leadership #Management
Somehow, I finished my first session. IMHO, 10 hours for a first game is too long, but that’s not the real issue. The game just ends with a satellite, nuclear bomb, or some late-age event. Where’s the modern era? No one more turn, nothing. Feels... incomplete. #Civ7 #strategy
I have mixed feelings about Civ 7. It’s that same uneasy feeling I had when I launched HoMM 7 for the first (and last) time. But, I really hope this isn’t the same case. Fingers crossed for a worthy successor! 🤞🎮 What's your take? #Civilization #Civ7 #StrategyGames #Gaming
I know my taste is weird, but I’m so hyped that Headhunted to Another World: From Salaryman to Big Four! got an anime! It’s so much better than The Genius Prince's Guide to Raising a Nation Out of Debt. Loved that one, but this hits differently!
Just finished an article for our Substack at the agency. 7 traps that derail game dev ROI: Sunk Costs, Emotional Attachment, Opportunity Costs, Undefined Kill Criteria, Post-Launch Costs, Hope vs. Data, and Lack of Marketing. Drops tomorrow. Which of these have you faced?
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