Overunity Studios
@OverunityStudio
Indie game dev studio with decades of XP in the UK & US. Current projects: YAFG, Football Supporter Simulator & Tobin's Chronicles: Mol'Godath
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So @JillScottJS8 got @rickygervais to reveal he’s a massive lads fan 🔴⚪️🔴⚪️ #safc
Deeply saddened that we can no longer opt out of grok. I will have to remove all my audio files until I can find a way to watermark them or something. Using people's art or voice to advance a technology that uses stolen property to replace us is unethical.
The number of hoops I just had to jump through to keep my Google Developer account open was ridiculous. They really hate customers don't they.
I'm having serious doubts and motivation issues with the current project due to AI's advancement and where it will be before the project launches.
The opening of the game is now working and can be played. It has an opening cinematic and 4 tutorial quests that require you to interact with multiple objects, consume food and explore. This first concrete milestone took a huge amount of work. 13hr/day for the last 15 weeks.
For the past 48 hours Unity has been crashing almost every time I edit code and it re-compiles. I've tried everything to fix this and it's completely grinding development to a halt. Even trying to submit a bug produced a 'Bad Gateway' will the error reporting tool.
Another AI usage update. Bard still seems to be overall the best AI I've used for code out of ChatGPT, Bing, Pi.AI and now Claude.
I'm going to have to give up on #Unity #Timeline feature. After watching it develop for ~5 years but never using it I thought by now it would be mature and stable. Instead, I've encountered bug after bug, many of which are 'game breaking'. U2023.1.0b20. TL1.8.4
Hour later I've found more bugs with Unity's Timeline. I had to fudge the placement of certain keyframes otherwise components wont turn on/off when they should. Some component properties wont reset no matter what you do so you have to double fudge them
Thanks Unity. I've just been battling with Timeline for 7 hours to come to the conclusion that 'Based On Clips' doesn't get calculated correctly due to a rounding error. That's a whole day of game dev down the drain.
I'm still of the firm opinion that most complicated and most bug ridden part of a game is the save/load routines. Especially when you have inheritance in objects, multiple scenes and weird lifecycles for objects.
Well I did say this would happen. I see this industry hit the hardest first. Then graphic designers and artists shortly after. To be honest, the AI is already there, it just needs to be adopted to displace humans. techxplore.com/news/2023-07-a…
Holst: The Planets and Coding. Nothing better
Today among other things I've created a completely data driven dialog system that parses a scripting language I've created into a node structure. That node structure can be executed at any time to render dialogs in a tree structure that can also do callbacks into the framework.
20/ Either way, extremely impressive. I can't imagine what the world will be like in 5 years. A Star Trek Utopia or a Terminator Dystopian Hell Hole? /END
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