OW Path To Pro Commentary
@OwPath
Providing commentary and insight on the T3 and T2 scenes in Competitive Overwatch
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Really hilarious to see 16 year olds in T3 posting "retirements" only for you to find them in a scrim block a week later.
Hot take: the unstable and unprofessional nature of T3 is a good thing. It teaches players street smarts and not to be mentally weak.
Main support players are consistently the least degenerate people out of all Overwatch players.
Players need to stop making LFT posts. Professional athletes such as those in the NFL or NBA don't make an "LFT" post every time their contract runs out or are free agents. If you want to be treated like a professional start acting like one.
Players choosing to be subs on T3 teams is dumbest possible decision. If you are serious about improving to a T2+ level there is no reason to be benched on an Open Division roster.
The upcoming "practice" OD season will be more important than any regular OD season has ever been. The true test of character is when no one is looking.
3 hour scrim blocks are quickly becoming the new standard in T3 and T2 Overwatch in many regions. It is only a matter of time until everyone adapts to this new practice.
The quality of the NA T3 scene is a joke. Too much favoritism and simply not enough talent. Most NA T3 teams would simply get rocked by their EU T3 counterparts and demolished by KR T3 equivalents.
T3 teams need to stop inflating their SR. Stop advertising as 4.3K or 4.4K when your team is full of masters players who peaked 4301 while 4 stacking in season 10.
Even if T500 is very low in role queue players should still be able to flex their ranks. Even if you are 3700, it still means you are one of the 500 best support players in North America. That is still a massive accomplishment that will impress teams.
T3 players are always trying to make their competitive experience "better" (easier) but in reality they should be seeking out challenges that make them grow as players. Playing with bad players, hackers, and toxic teammates are challenges that grow you into a better player.
The best measure of how good you are as a player is how hard you can smurf or carry lower ranked games.
Support players are the least important part of any T3 team. They are simply not difference makers.
With 2-2-2 and role specific SR, teams should still check SR for all 3 roles when trialing. For example, a low DPS SR indicates poor mechanics, while a low tank SR might indicate poor game sense. All 3 SRs are still important.
during this time when so many players are LFT, I think it's important to say this: Only join a team if YOU believe in them. Don't settle for a team because it's the safe play, and don't let yourself be pressured into a team you don't think can help you grow
To T3 players: if you can't play DPS at a GM level, then you are not good enough to compete at the highest level. There is a basic level of mechanical mastery one must have in order to move up into T2+.
Shotcalling or comming in ranked is cringe. Players need to focus on their gameplay and stop talking so much.
new career by 1sr ranked is so gay
Asking questions as a T3 player (to coaches, other players, etc) is a sign of weakness. It's better to be wrong but project confidence than ask for help and admit lack of knowledge. Perception is everything.
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