DarkSignal Studios
@Poly_Chimp
Game Dev and Ape Enthusiast
After lots of trial and error, I feel like I am getting somewhere with the building system. There is still lots of QOL work to be done to polish it up, but its very dynamic and feels quite good so far! #gamedev
Making some pry-bar animations for scrapping clankers. #gamedev #blender #animation #solodev
UI is definitely not my strong suit, but im pretty proud of how the grid inventory and especially the inspection window is coming along. #gamedev #unity3d
So the missile carrier is disabled, self destruct was forcefully canceled, and it still has missiles left... All that's left is to figure out how to turn it into lootable scrap. Ideas? #gamedev #unity3d
Massive pain to get the enemy vehicles to pathfind over such a large map, so I predefined Highways with waypoints to guide them. No more climbing mountain sides just to get stuck. #gamedev
Finishing up the missile carrier enemy. If you manage to disable its weapons and mobility, it has no choice but to try and take you down with it. #gamedev #indiedev #unity3d
Been having a blast manually placing rocks and cliffs around my world, until I realized just how crazy long this is going to take... I know i could use procedural placement or other tools, but I need each rock to be PERFECT. #unity3d #indiedev #solodev #gamedevelopment
It's getting late. Here's some procedural campfire placement to keep warm. #unity3d #gamedev #solodev #indiegame
Here's a neat visualization of the ballistics that I can achieve using the amazing Bullet Ballistics 2 Unity asset. Check out these custom shrapnel and armor spalling tests for my game. Basically zero performance impact. #unity3d #gamedev
Small update: added scorch mark, small fires, and some scavengeable debris when it explodes. Super satisfying so far. #gamedev #unity3d
Testing missile carrier destruction from fuel tank fire, and the explosion took me by surprise. Working on more VFX and aftermath. #gamedev #unity3d
If you manage to score a direct hit on one of the missiles before launch, you can end the fight real quick. Just don't expect there to be much left to scavenge. #unity3d #gamedev
Shooting the fuel tanks can now cause burning fuel to leak from the hull. There will be a chance for the burning fuel to cause a devastating detonation of the ammo. Just don't stand too close ;)
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