Polycode
@Polycode
Polycode is a cross-platform framework for creative code.
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Adding final touches on the new reworked API! Here's an example of a simple ECS setup of a scene with a threaded renderer in C++. gist.github.com/ivansafrin/e8b…
Polycode running on a RaspberryPi (+LCD touchscreen) w/ direct GPU access (no X11!) using the upcoming ES2 renderer.
Would you rather see C# or JavaScript bindings added to Polycode?
Added better font hinting and subpixel font rendering to master.
Full Polycode codebase is now at over 100K lines of C++ code (100,122 to be precise)!
Had to reset the new forums to add some anti-spambot measures. Please re-register if you've previously registered.
Polycode 0.8.4 is officially released with binary downloads for Win, Mac and Linux, plus a new website and forums! polycode.org
Added bezier curve editing to the entity editor for animation paths and curve rendering in 2D and 3D.
Working on a demo 2D platformer that will be one of the examples included with the IDE.
Here is a shot of Polycode's fancy new 2D sprite editor. i.imgur.com/twbxIBH.jpg #screenshotsaturday
screenrewrite has been merged into master. Site updates and binary releases following soon.
Just pushed a basic Oculus Rift module to screenrewrite. \o/
Redoing code examples in preparation of an upcoming release. What would you like to see more: more granular API examples or larger demos?
Any programming team has at least two programmers: you, and you three months later.
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