PrehistoricSW's profile picture. New/ancient company making video games and dinosaur noises.

Prehistoric Software

@PrehistoricSW

New/ancient company making video games and dinosaur noises.

Prehistoric Software reposted

Being a bull in a china shop - I read this blog post last Monday that does a great job explaining why it’s... tmblr.co/Zq7FOt11UMsI3


Getting down to business after Thanksgiving (and the accompanying food coma). Business meaning actual business, too.


My new game has its first real playable demo out! prehistoricsoftware.com/games/tbx/play… Go play it and tell me your thoughts!


Just had a moment where I got a feature working and I pointed at my computer, said "Yea!" out loud, and paced the room in triumph.


Tower game is quickly approaching "demo" capabilities: no bugs, most features fully implemented, not too many features.


"Indie Bubbles Cliques Future" (from the URL) is a great way to sum up this great summary article from @IndieStatik indiestatik.com/2013/11/12/ind…


Alright, the game is up on /r/gamedev's #FeedbackFriday! reddit.com/r/gamedev/comm… Now to leave feedback on some other games. #indie #gamedev


Getting close to being able to show off the game I've been working on! Still rough around the edges, but very playable.


I've almost got this save system thing licked. Once it's done, I'm planning on sharing what's playable so far.


Trying out the @unity3d serializer made by @UnityGems to save my game. Seems cool so far, but nothing quite works yet.


Prehistoric Software reposted

If this photo (of Soyuz taken this morning) was the titlescreen for your next game, what kind of game would it be?

McFunkypants's tweet image. If this photo (of Soyuz taken this morning) was the titlescreen for your next game, what kind of game would it be?

Alright, my tower-building game needs save/load functionality. This could take a while.


This 2-part overview of Spelunky's random level generation is great! tinysubversions.com/spelunkyGen/ and tinysubversions.com/spelunkyGen2/


I'm blendering up a storm over here. I've got buildings and stairs!


However, the most important update from today is that my game has working elevators! They're a little bit adorable, actually.


Spent the day learning how to use @blender3d, and now my game has gingerbread men and slightly less crude boxes.


Well, my game doesn't have working elevators yet, but my stairs work...better. So that's good.


What is this "default(T)" thingamabob in C#? I've never seen it before, but it appears to be useful.


Today is a big day for my tower sim: I'm implementing elevators. I've already got stairs, so this is just gravy.


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