Problem Machine
@Problem_Machine
Some kind of disaster man. He/Him/They/Them http://patreon.com/ProblemMachine http://problemmachine.wordpress.com http://problemmachine.bandcamp.com
내가 좋아할 만한 콘텐츠
I've been really liking Lies of P but this is a truly egregious piece of level design. The platform the red arrow is pointing to has a kill volume attached, causing instant death. This is made worse by the lit spot circled in green suggesting I should be trying to get there.
The nauseating vertigo of having to consider spending months porting years of work into a completely different context
How can it possibly be legal for a company to retroactively add a "you owe us money for each time this server gets pinged. No you can't see how the server gets pinged" to a license??
With advances in evolutionary algorithms butterfly technology will soon be so advanced that they can perfectly reproduce an owl. Owls will be completely obsolete.
The Great Unknown problemmachine.wordpress.com/2023/05/10/the…
problemmachine.wordpress.com
The Great Unknown
I find randomness a fascinating topic. Core to many game designs, a hint of randomization can cause the possibility space to explode in many directions, create a sense of mystery and possibility, a…
Bound City DevBlog, April 2023 - Versions and Diversions problemmachine.wordpress.com/2023/05/02/563…
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Bound City DevBlog, April 2023 – Versions and Diversions
Well, my assumption was that after finishing the demo, I’d be mostly taking the month away from Bound City to focus on other things. That didn’t happen so much for two reasons: First, the feedback …
These “juicy” techniques are a channel for communication — beyond just conveying bombast and impact, they can convey whatever the designer wishes problemmachine.wordpress.com/2023/04/19/jui…
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Juice, Crunch, and Clarity
I recently saw this video explaining easy ways to make your game feel “juicy”. I don’t know if I’d heard this specific term used before, but it meant exactly what I would have assumed it to mean: A…
One of the foremost needs they seek to sate is that of challenge, which means that they have to frustrate the player’s desires in the most satisfying way possible, to maximize the satisfaction of solution problemmachine.wordpress.com/2023/04/12/hos…
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Hospitable Hostility
“What do my science fiction stories have in common with pornography? Fantasies of an impossibly hospitable world, I’m told.” -Kurt Vonnegut, Jr. One of the most interesting and useful angles with w…
Bound City DevBlog, February/March 2023 – Demonstration problemmachine.wordpress.com/2023/04/07/bou…
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Bound City DevBlog, February/March 2023 – Demonstration
Well, first off, apologies on having to make another two-month devblog, and on having not really kept up on other weekly posts. Hopefully, though, what I’m about to say will make up for it: The dem…
Your life is shaped by the obstacles you swerve around, your routes are planned and your roots are planted in the shadows of the sun you avoid. problemmachine.wordpress.com/2023/03/20/con…
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Control Freaking
One of the moments I enjoy most in a game is that just before a combat encounter happens. In these moments I plan my approach, my position, look at the lay of the land, look at how the enemy is for…
new blog post: The California Problem ellaguro.blogspot.com/2023/02/the-ca…
...only understands failure as negative, as a cessation of enjoyment, as a downer and a frustration — and, indeed, while failure can be all of these, it can also be funny, can be illustrative, can be poetic or impactful... problemmachine.wordpress.com/2023/02/15/liv…
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Living Failures
The way games treat failure has shifted significantly over the years. The earliest commercial games were coin-operated, so in this case the loss of the coins used to play the game in the first plac…
The Meta-Game problemmachine.wordpress.com/2023/02/09/the…
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The Meta-Game
Some game design decisions are hard boundaries — if you jump off a cliff you die, if you try to walk from A to C you will be blocked by a wall, and so forth. Just as often, though, design decisions…
Bound City DevBlog, December/January 2022/2023 – Building Up problemmachine.wordpress.com/2023/02/03/bou…
problemmachine.wordpress.com
Bound City DevBlog, December/January 2022/2023 – Building Up
Well, clearly I’ve fallen behind. I ended up combining two months of DevBlogging here partially because I fell so far behind on putting up a DevBlog and partially because January ended up being a v…
Making Tracks problemmachine.wordpress.com/2023/02/02/mak…
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Making Tracks
As you may have noticed, posts have slowed down. Well, stopped. There are a few reasons for this – my writing habits have been interrupted by getting distracted by holidays and other projects, by m…
Bound City DevBlog, November 2022 – Soundmakr problemmachine.wordpress.com/2022/12/20/bou…
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Bound City DevBlog, November 2022 – Soundmakr
(Note: This post is going up quite late into the month, but I actually wrote most of it up at the start of December. The necessity of capturing images and movies to accompany these posts has become…
United States 트렌드
- 1. Happy New Year 2,5 Mn posts
- 2. Happy 2026 1,52 Mn posts
- 3. #StrangersThings5 135 B posts
- 4. Miami 147 B posts
- 5. Ohio State 89,8 B posts
- 6. #ThankYouCampingWorld 2.296 posts
- 7. Ryan Day 13 B posts
- 8. Welcome to 2026 110 B posts
- 9. Hello 2026 108 B posts
- 10. Feliz Año Nuevo 384 B posts
- 11. mike wheeler 78,2 B posts
- 12. Hopper 67,5 B posts
- 13. AI Alert 1.443 posts
- 14. Market Focus 1.910 posts
- 15. #RockinEve 36 B posts
- 16. Vecna 142 B posts
- 17. #GoCanes 31,2 B posts
- 18. Here's to 2026 159 B posts
- 19. Kali 112 B posts
- 20. West Coast 4.865 posts
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