ProjectRedField's profile picture. Official Project: Redfield Twitter Account  A game with realistic survival matches developed in Unreal Engine 4.

We are always looking for new team members!

Project: Redfield

@ProjectRedField

Official Project: Redfield Twitter Account A game with realistic survival matches developed in Unreal Engine 4. We are always looking for new team members!

We're still alive! Sorry for keeping quiet, we're working on finally showing off the game again!


Our friends just finished their UE4 game. Buy it while it's hot!


We're still looking for more people to work with us! If your'e interested and want to learn with us, let's talk: cindersofthesimianpsyche


We're always looking for new team members so if you're interested in making video games with us, just holler and we'll talk!


We just published our first blog posts. Art Talk 01: goo.gl/L7YPHF Tech Talk 01: goo.gl/DMjXCO The site is still a WIP.


The next big goal for the project is a in-game teaser trailer! Should be out in a not toooo distant future! :)


Back home after some well needed vacation, time for some C++ again! Do you guys want something new to test soon over @ @UnrealEngine? ;)


Fleshing out the algorithm for calculating time in the game so that we can add more functions as we need them later on.


Drinking a beer and developing a game at the same time might be two of the best things there is at the same time :)


Hmm, my laptop and UE4 ain't very good friends. I have wanted to work with some more bootstrap for a site, perhaps this is the right time!


Back in the engine again after some vacation, starting to build a "Enviroment Handler" that will take care of the enviroment in-game.


Trying to have some time off from the development, it's not going well. Trying to figure stuff out for the API, but at least I have a beer!


Trying to figure out what level of performance our webservice will require. But I guess you can't get too much speed ;)


With almost 50 km² of THICK vegetation, anything we can do to optimize foliage is a big priority. I'm really impressed by @unrealengine


Trying to make the webservice simple to use, but it's hard getting all the security in there without harming the user experience too much.


Just realized that the menu I have spent many hours fixing won't be able to do what I want. Have to start from scratch again I guess :(


35+ Landscape layers now. Starting to get hard to manage, but it's absolutely needed for covering such a huge map with interesting ground.


ER-diagrams is actually really useful when designing databases. Never thought that they would be when working with them back in school ;)


Project: Redfield reposted

Perfectionists are not shipists.


Compiling 30 000 shaders, actually surprisingly quickly using a not too crazily overclocked 4930K. @UnrealEngine


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