Zhengming Yu
@Proof_Yu
CS Ph.D. student in Texas A&M University
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🎉 Excited to share our SIGGRAPH Asia 2025 paper: SPGen! We propose Spherical Projection (SP) as a consistent and flexible representation for Single Image to 3D mesh generation. 🌍➡️🧊 #SIGGRAPHAsia2025 #3DGeneration #GenerativeAI #ComputerVision #DiffusionModels
Learned from in-the-wild images, GAIA generates 3D Gaussian animatable avatars with identity & expression control and real-time animation 📅 Talk: Aug 14, 9 AM PDT – West Bldg, Rm 211–214 🎮 Live demo @ poster session & E-Tech 🔗research.nvidia.com/labs/amri/proj… #SIGGRAPH2025 @NVIDIAAI
Hello 🇸🇬 Singapore! At #ICLR2025, I’ll be presenting our work 🎲DICE from @LingjieLiu1's lab! With DICE, one can explore hand-face interactions 📷 — this feedforward method simultaneously estimates hand and face poses, contact points, and deformations from a single image using a…
🔍 Check out our latest research on 3D hand-face interactions! Please check the video🎥! 🔥 Introducing 🎲 ᗪIᑕE, the first end-to-end method that captures hand-face interactions and deformations from a single image. 🎯 Our method achieves state-of-the-art accuracy while…
3R-GS: Best Practice in Optimizing Camera Poses Along with 3DGS Contributions: 1. We propose 3R-GS, a robust method for reconstructing high-quality 3D Gaussians and poses from the MASt3R's imperfect output cameras. 2. Identifying two main challenges in bundle-adjusting 3DGS, we…
DICE 🎲was accepted by #ICLR2025. With DICE, one can learn more about hand face interactions 👤🤏. This end-to-end method also enables better scalability to learn and model hand-face interaction. Congrats to @qingxuan_wu ! Check the video for more details :) #ICLR #ICLR2025
🔍 Check out our latest research on 3D hand-face interactions! Please check the video🎥! 🔥 Introducing 🎲 ᗪIᑕE, the first end-to-end method that captures hand-face interactions and deformations from a single image. 🎯 Our method achieves state-of-the-art accuracy while…
SolidGS: Consolidating Gaussian Surfel Splatting for Sparse-View Surface Reconstruction Zhuowen Shen, @YuanLiu41955461, Zhang Chen, @tom44409897, @w080707, Yongqing Liang, @Proof_Yu, @jdzhang0929, Yi Xu, Scott Schaefer, Xin Li, Wenping Wang arxiv.org/abs/2412.15400
#SIGGRAPHASIA #SIGGRAPHASIA2024 #ACMTOG 🐟 We introduce Collective Behavior Imitation Learning (CBIL), a scalable, self-supervised framework for learning fish schooling behaviors from videos, to be presented at SIGGRAPH ASIA 2024 Tokyo (journal track)🗼! 🦈Reproducing realistic…
Come and check out SO-SMPL at poster 301, tomorrow (Friday, Oct. 4th) during 10:30 - 12:30! Code is also released here: github.com/shanemankiw/SO…
Want to generate animation-ready 3D avatars with disentangled clothes, from just text descriptions? Introducing our new work featuring a simple yet effective representation, SO(Sequentially Offset)-SMPL! (1/4) arxiv: arxiv.org/abs/2312.05295 project: shanemankiw.github.io/SO-SMPL/
Surf-D will be posted today. Please check out with our handsome boy @frankzydou if you're at ECCV 2024 @eccvconf!! 👗 Surf-D: Generating High-Quality Surfaces of Arbitrary Topologies Using Diffusion Models 📅 Wed, Oct 2 | 16:30 - 18:30 | Poster Session 4 | Poster 285
Our Surf-D is accepted at ECCV 2024 @eccvconf. Codes are released. Surf-D can generate arbitrary typology shapes in high resolution using UDF representation. Project page: yzmblog.github.io/projects/SurfD/ Arxiv: arxiv.org/abs/2311.17050 Codes: github.com/Yzmblog/SurfD #eccv #SurfD
🔍 Check out our latest research on 3D hand-face interactions! 🔥 Introducing 🎲 DICE, the first end-to-end method that captures hand-face interactions and deformations from a single image. (1/n)
Our Surf-D is accepted at ECCV 2024 @eccvconf. Codes are released. Surf-D can generate arbitrary typology shapes in high resolution using UDF representation. Project page: yzmblog.github.io/projects/SurfD/ Arxiv: arxiv.org/abs/2311.17050 Codes: github.com/Yzmblog/SurfD #eccv #SurfD
Got five papers accepted by #ECCV2024 @eccvconf ! Huge thanks to all my collaborators! 😃 See you in Milan 🇮🇹 Summary of Selected Works (I made a fast-forward for them 😄) - [Shape Generation] Surf-D: Generating High-Quality Surfaces of Arbitrary Topologies Using Diffusion…
Real time text-to-motion with physical plausibility. Super cool!
🔥Yes! You can achieve REAL-TIME text-to-motion generation using a simulated humanoid to perform various skills! This feat is realized through the integration of PHC and EMDM. 💬This combination addresses two pivotal challenges in human motion synthesis: ensuring physical…
(3/3) The clothes 🎽👖👗🩳generated by 🚀Surf-D🚀can be used for virtual try-ons with high quality and fidelity. You can just use sketches to generate whatever clothes you want, then put on your own avatar and use captured/generated human motion to animate them :D #SurfD #AIGC
SAM is super impressive! 🤩 Unfortunately, it still couldn't help me find Waldo yet. I can still keep my job as a cool dad! segment-anything.com/demo
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