Psychogamedev's profile picture. Game Design & Development Consultation. Helping dev teams, publishers, IP/rights holders and indie devs achieve their creative goals.

Psychopomp Game Dev

@Psychogamedev

Game Design & Development Consultation. Helping dev teams, publishers, IP/rights holders and indie devs achieve their creative goals.

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Discover how Psychopomp can help your team with it's video game projects, portfolio, or IP. Visit the website, psychopompgamedev.com

Psychogamedev's tweet image. Discover how Psychopomp can help your team with it's video game projects, portfolio, or IP. 

Visit the website,
psychopompgamedev.com

There can be a lot of questions, misunderstanding, and misconceptions about working with a Design & Dev Consultant. Find out how working with a consultant should work and what a good consultant can bring to the table. #games #gamedesign #gamedevelopment psychopompgamedev.com/posts/article-…


Who on your team is advocating for the ‘total player experience’? psychopompgamedev.com/posts//article…


Psychopomp Game Dev أعاد

I decided to pixel up the whole Red Dwarf crew. Gonna put them into a mock up scene next. #pixelart #reddwarf #gameart

DoomCube's tweet image. I decided to pixel up the whole Red Dwarf crew. Gonna put them into a mock up scene next. #pixelart #reddwarf #gameart

On-screen (during gameplay) debug readouts of text, counters, variables, etc. are an essential part of debugging scripts. Create them while scripting and get 'hooks' into complex code systems and states from programmers. #gamedesign #gamedev #indiegame #indiedev #scripting


Good naming conventions are important when scripting and should be adopted on a project-wide basis. This allows multiple contributors to work in the same space, while maintaining readability. #gamedesign #gamedev #indiegame #indiedev #scripting


When scripting, you should prove things work in isolation before they're combined. Objects interact correctly and characters attempting to achieve objectives succeed, before adding in agents that can prevent their success. #gamedesign #gamedev #indiegame #indiedev #scripting


A classic mistake designers make when implementing is trying to make it all work at once. Entire setups are scripted and authored without testing. This makes it very difficult to see if things are working or ID what's broken. #gamedesign #gamedev #indiegame #indiedev #scripting


Approach writing scripting and authoring gameplay in a clear, structured, and logical fashion, with lots of comments. Always assume that someone else will have to understand and edit your scripts at some point in the future. #gamedesign #gamedev #indiegame #indiedev #scripting


This week's Tweets will all be about STRUCTURED SCRIPTING for video games. Please Retweet to spread the word. Follow @Psychogamedev for a new tweet on the subject every day this week! #gamedesign #gamedev #indiegame #indiedev #scripting

Psychogamedev's tweet image. This week's Tweets will all be about STRUCTURED SCRIPTING for video games.

Please Retweet to spread the word. 

Follow @Psychogamedev for a new tweet on the subject every day this week! 

#gamedesign #gamedev #indiegame #indiedev #scripting

Reactions are a big part of conveying the power of melee combat In games. Enemies having a range of responses, from flinches, through suffering med and large impacts, to flying backwards, shows differing power of various attacks. #gamedesign #gamedev #indiegame #indiedev #melee


In melee combat, frame pauses (also known as 'hit stops') help convey a feeling of connection from a successful strike. Combined with react anims, hit FX, and strike audio, they sell the feeling of impact to players. #gamedesign #gamedev #indiegame #indiedev #melee


Melee combat attacks on the player character should provide ample warning and be easy to read. The player should be able to see what's about to happen and take the appropriate course of action, such as blocking or dodging. #gamedesign #gamedev #indiegame #indiedev #melee


Animation frames directly impact how melee combat feels to the player. Too many frames mean moves take too long and combat feeling laggy. Short wind ups with longer, interrupt-able, follow throughs work best for player characters. #gamedesign #gamedev #indiegame #indiedev #melee


The feel of melee combat in games is significantly affected by frame rate. Anything below 30fps can feel slow and unresponsive. At 60fps (or above) combat feels very smooth and responsive. Avoid large jumps in frame rate. #gamedesign #gamedev #indiegame #indiedev #melee


This week's Tweets will all be about MELEE COMBAT for video games. Please Retweet to spread the word. Follow @Psychogamedev for a new tweet on the subject every day this week! #gamedesign #gamedev #indiegame #indiedev #melee

Psychogamedev's tweet image. This week's Tweets will all be about MELEE COMBAT for video games.

Please Retweet to spread the word. 

Follow @Psychogamedev for a new tweet on the subject every day this week! 

#gamedesign #gamedev #indiegame #indiedev #melee

The most useful data from game analytics helps you to see the business health and status of the product, the effectiveness of monetization, and where players are disengaging or finding balance issues. #gamedesign #gamedev #indiegame #indiedev #analytics


Use tools that help you visualize your game analytics as a dashboard with graphs and charts that can be drilled down on for detail. Visualization helps us to find patterns and anomalies in the raw data, otherwise missed. #gamedesign #gamedev #indiegame #indiedev #analytics


The best way to start figuring out what you want from your game analytics is to write questions that you want to answer. Then break down what you need to generate the answers and what you'll change depending on the results. #gamedesign #gamedev #indiegame #indiedev #analytics


Knowing what analytics info you need ahead of time, metrics for how to measure them, and criteria to evaluate the results against, is important in ensuring you capture what is useful, tangible and relevant. #gamedesign #gamedev #indiegame #indiedev #analytics


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