Red Chop Games
@RedChopGames
Red Chop Games is an independent game studio in Canada. Currently working on our first title. Want to get in touch? [email protected]
Hey everyone - due to some unforeseen health circumstances in the team, we had to make the extremely tough decision to postpone the Abyss Kickstarter. Thanks for all the amazing reactions and support, we'll update everyone with plans in the future!
Follow one of our amazing artists! And make sure you hit "Notify me on Launch" on our campaign page! Thanks for all the amazing responses already about what we've shown, there's a lot more to come that we can't wait to share.
Soooo what's happening you ask? The kickstarter for Abyss is up and sharing a trailer soon !! We @RedChopGames have been hard at work and I would love for y'all to check it out :) More to come very soon :D Link in the tweet below #gamedev #gameart #darkfantasy
The team are hard at work preparing our announcement trailer. Keep an eye out this coming week for it! There may be some sneak peeks of some of the... larger denizens of the Abyss.
Since you all liked the waterfall art so much, here it is now with extra water fall. Also technically the first sneak peek at our announcement trailer 🤫
Abyss embraces dark and surreal themes at times - but we started out with the principle that "scary" doesn't mean it can't be beautiful. Graves of the sirens in one of our combat environments in engine. We'll show some first looks at combat this week!
Here you can see one of our player characters, Aisling, realising that allowing the devs to write placeholder quest text in the expedition base was quite the error
A hand drawn aesthetic is key to Abyss. We're blending 2D characters in 3D environments to create a unique look for our turn based combat - here's a screenshot of Aisling mid-block in our current build!
Abyss is about exploring strange and unique biomes, reached by breaching a ethereal pocket that only appears every 200 years. Each area brings with it it's own aesthetic and storylines! This is concept work for the third area the player encounters, the Sunken Temple.
Something is stirring... We're extremely excited to start sharing details of our first title, Abyss, very soon! A hand drawn dark fantasy RPG, Abyss features turn based combat, and a strong focus on the party and their stories.
One thing we decided early on is to reinforce the characters in every layer of the game. Human stories are at the core of what we want to make. We're making unique UIs depending on who you are controlling in combat - here's a look at the current versions for Aisling & Doran!
One day we'll remember to tweet more. For now, here's a sneak peak at a narrative scene we're working on. Thanks for all the follows & support!
First look into one of our non-combat scenes for our prototype! Are we really making an RPG if we don't have a blacksmith's shop? Bringing our mix of hand painted art styles into as much of the game as we can. Obviously WIP and all that.
The hardest part of being a new indie studio is absolutely deciding on hairstyles for characters.
Better late than never for the repost, but it was great meeting up with other Ontario studios at GDC, some incredible talent on display.
What an exciting and fulfilling #GDC2024 Stay tuned to @thelodgge for more on Ontario’s unprecedented showing at this year’s event coming soon! @ontariocreates
GDC was great, it was amazing to finally meet some of our team in person! We had some fantastic meetings, learned a lot, and now it's time to go home, more motivated than ever to get back to work on our game.
Super happy to share that I will be attending #GDC again this year, this time alongside my team @RedChopGames !! Would love to chat with ppl there, so if ya see me, say hi!! ✨🐸 #GDC2024
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