Ruby of Blue
@RubyofBlue
Animator, artist, gaming essayist, modder. he/him, gay & ADHD af Creator of the fan-made Pokemon anime Manifest Heart, Halo Rebalanced mod series, and more!
Potrebbero piacerti
NEW VIDEO! Halo CE Remake: BIG Problems & BIG Potential. In it I explore both my positive thoughts on the remake, as well as criticisms of flaws I believe will greatly drag it down. #halo #halocampaignevolved
LIVE over on my Youtube working on encounters for Gravemind! Lots of fun Schism action. #halo #halomods
Dude I love the Brute Shot so much. Criminal Infinite didn't have it.
LIVE on YouTube working on Gravemind. Come check out our new and improved Brutes :DD #halo
"Man... I feel kinda weird today... ... FUCK forgot to take meds"
Anyone else dislike videos that are about a specific part of a game, yet for some reason the host feels the need to spend 90% of the runtime recapping the entire game up to that point from start to end? Like bro I didn't click on this video to get a quirky retrospective.
Something really cool I'm working on for @RubyofBlue's Halo 2: REBALANCE: realtime visor reflections! Not only does it look awesome in Chief's close-ups, but it also allows for unique storyboard opportunities such as Regret in the 2nd clip. (It's only used in certain specific…
One of my primary roles on @RubyofBlue's Halo 2: REBALANCE is polishing up the cinematics. A key part of that: dynamic lights! Halo 2 suffers from a lack of self shadowing and shadow casting by default. Using 3-point lighting, the quality of cinematics can be VASTLY improved.
By the way, the next H2R video will be delayed till after Gravemind since the CE remake video took up my video-making time. That means Gravemind is also underway~
Open question: For those of you who believe the Halo 3 Brutes were a step-down from Halo 2, what would you say were the key things they lost between games?
Some cool tech coming to @RubyofBlue 's Halo 2: Rebalance - LOD Sounds! LOD sounds only play at a distance. Later games had them, but Halo 2 didn't. Thankfully some leftover code in H2A let us recreate it! Big thanks to @DewLuna for setting it up on all the weapons/vehicles
I really wish the "shell" of the individual halo games were preserved into modern ports. MCC's universal UI is nice for convenience, but definitely loses something in the tradeoff. Each game's menus, manuals, and even loading screens all contribute to the unique vibe per game.
This is the kind of energy that is missing from the Halo remake’s “shell” right now. In game looks pretty but the UI elements? Marketing? Load screens? It lacks that Y2K aura Especially now that Y2K fashion, turn of the millennium aesthetic, etc etc is BACK..the remake needs it
NEW VIDEO! Halo CE Remake: BIG Problems & BIG Potential. In it I explore both my positive thoughts on the remake, as well as criticisms of flaws I believe will greatly drag it down. #halo #halocampaignevolved
The only important question to ask about Campaign Evolved is if my favorite sleep position will make its glorious return.
Ancient, Mysterious. Holograph by me, Environment by @RubyofBlue for Halo 2: REBALANCE
You aren’t supposed to be able to take the Warthog up to steamroll the Hunters. I intentionally placed rocks in the way so you had to fight them on foot. When you can just smash the crates out of the way it wrecks the encounters. But the worst part? They put trees in the landing…
Here's 13 minutes of gameplay from 'Halo: Campaign Evolved' 🎮 • Game has three new prequel missions • Sprinting has been added • 2 player split-screen & 4 player online co-op
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