SCDDeconstruct's profile picture. All about programming, unused content, and more in the Classic Sonic games!

Under the Surface of Classic Sonic

@SCDDeconstruct

All about programming, unused content, and more in the Classic Sonic games!

Under the Surface of Classic Sonic reposted

When you look at the All-Stars source code, the equivalent subroutine to BrickShatter (BBKINT) says "Player shock jump up", so you're right that this behavior was intended. I'm glad that they accidentally screwed it up because the All-Stars behavior feels worse.

nfroggy99's tweet image. When you look at the All-Stars source code, the equivalent subroutine to BrickShatter (BBKINT) says "Player shock jump up", so you're right that this behavior was intended. I'm glad that they accidentally screwed it up because the All-Stars behavior feels worse.

Under the Surface of Classic Sonic reposted

Another sample.


Under the Surface of Classic Sonic reposted

Couple of other instances of the air speed cap messing things up without the lock preventing it from being applied [1/2]

Starting from Sonic 1, when you jump after rolling, you cannot move left or right? Turns out, it might be because of the fact that when you press left or right when in the air, a speed cap kicks in, which destroys your momentum if you were rolling down a hill and then jumping.



Actually, here's a visible example of this behavior in this set of pulley platforms in World 3-3!

In Super Mario Bros, objects with an upwards force have a quirk with its speed cap. If their Y speed (8.8 fixed point) goes beyond max speed + 0x80, then it gets capped to max speed - 0xFF. This behavior is possibly never visible, so here's a mod to show what it looks like.



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