Added resolution scaling. Next is shadows

ScriptOnRoblox's tweet image. Added resolution scaling. Next is shadows

The down expansion reduces the rect count by a lot (I'm processing the completed pixel map btw, not as I go along)


oh. I do it as I go so that I can generate faster and with less ram. your method sounds like a compression algorithm


my aim was to render a HD screenshot given limitations of ROBLOX frames / performance


ah. Mine is a 4k render using lots and lots of pixels


makes sense, i am using it as a compressor - didn't realise that performance at render time was a priority for you


United States Tren
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