SilverSpring
@SilverSpringPSP
My little corner of the web to discuss PSP dev.
New NID in 6.00 sceChkregGetPspModel. Reads the board version from the PSCode to returns a value from 0-4 to determine the model of the PSP.
Game decrypt keys are no longer provided by the fw (mentioned below). Now they're provided by the game so each game will have it's own key.
01g = fat, 02g = slim, 03g = 3K, 04g = ???, 05g = GO, 06g = ???, 07g = ???, 08g = ???, there's another *three* more models after the GO!
6.xx makes logs of your activity in flash1 registry. Times booted, num games run, num psn logons, etc. Was this ever mentioned in the EULA?
Coding a proper open-source universal prx decryption code. Use's no SCE API's and will be compatible with different prx's from all versions.
Reversed the algorithm to generate new decryption keys used in new-style 6.xx PSN games. Affects 0xD916xxF0 and 0x2E5ExxF0 decryption tags.
SCE's new trick: dynamically generate decryption keys at runtime rather than being hardcoded inside the prx (affects new 6.xx PSN games).
Code to retrieve PSP Battery Emulator Firmware Version (only works on TOOL): http://pastie.org/669632
No builtin camera on the PSP GO, I wonder how the new facial recognition library added in 6.00 fw will be used. SCE copying DSi now?
Extracted ROM of the PSP battery emulator, now doing disassembly. Runs on a Hitachi H8 core microcontroller (specifically a H8/3687).
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