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Nicolas

@Styvaether

Nicolas reposted

I made an overview of all the great performance improvements for UE 5.6. Lumen HWRT for 60hz, GPU Profiler 2.0, Renderer Parallelization, Massive world streaming improvements, Insights, there is a lot of great stuff to explore!

t_looman's tweet image. I made an overview of all the great performance improvements for UE 5.6.

Lumen HWRT for 60hz, GPU Profiler 2.0, Renderer Parallelization, Massive world streaming improvements, Insights, there is a lot of great stuff to explore!

Nicolas reposted

MeshBlend is finally here! 🥳 So proud to finally release what I've been working on for 16 months! MeshBlend brings next generation blending to Unreal. Easy to use, fast and great quality! Available on @fab for @UnrealEngine now! #gamedev #unrealengine #ue5


Nicolas reposted

Unreal 5.5 has a LOT of great additions for profiling, performance and optimization. I've compiled a list of the most interesting changes, with some commentary. tomlooman.com/unreal-engine-… These awesome features and improvements will be included in my Game Optimization Course asap!


Nicolas reposted

In addition to sculpting, Voxel Plugin 2 will have a fully non-destructive stamp-based workflow In other words: you'll be able to use any mesh you want to shape the terrain, and if you need to move them 6 months later, you can! Here I'm making a simple cave with 3 meshes


Nicolas reposted

Announcing Voxel Plugin 2 Runtime Nanite Nanite Tessellation Runtime Lumen Unlimited Materials Release early 2025 #ue5 #gamedev #indiedev


I just guess my best is never enough


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